[GZG] Stargate Conversion: Wraith

1 posts ยท Jan 21 2010

From: Tom B <kaladorn@g...>

Date: Thu, 21 Jan 2010 03:25:43 -0500

Subject: [GZG] Stargate Conversion: Wraith

I've been thinking about how to represent the weaponry and defenses of Wraith
Cruisers and Hives.

http://stargate.wikia.com/wiki/Hive_Ship

The Hive ship is *brutal* in terms of raw threat level. It contains a large
cargo volume, lots of troops, piles of Dart squadrons, and lots of energy
weapons. It also is somewhat (rate unknown) regenerative, but doesn't seem to
repair damage terribly fast, so this might be more
of a campaign thing or some sort of 'ship-inherent' DCP thing than
anything terribly substantial. They have a heavy organic hull, but it has been
stated they get ripped apart by asgard beams (grazer rerolls should do it)
while being fairly immune to the standard (small) human railguns. They seem to
have shield capabilities and they carry 3
Wraith Cruisers. Size-wise, they are 13 times as large as an X-304
Daedelus.

Now, I doubt I can get all of that into FT terms easily, but I want to get
parts of it.

It occurs to me that to make a railgun resistant hull, building the ship with
Phalon Shell Armour (2 layers) would probably do it. It'll
stop the human K-1s pretty effectively.

The Wraith energy weapons might just be good old beams. They seem to be partly
stopped by human screens. They'd be a mix of classes with emphasis on the
broadside arcs. Close in broadsides between hives can be mutually destructive.

They have a 'transport jammer' that would block asgard beaming (but might get
knocked out as a core system).

Since they are fragile once their hull armour is ripped up, they might have
weak(ish) hulls. Mind you, being big, even a weak hull will make for a lot of
boxes.

If I grant them extra DCPs as a function of mass (maybe = 1/4 or 1/5
of crew units) that could cover the ship's self repair capabilities.
In campaign play, they might be allowed more free between-game repairs
as the ship has time to regrow to repair damage.

They are, it seems, susceptible to viral attack, but that requires a team
aboard to emplace and destroys them slowly over quite a few hours. That pretty
much rules out any of this showing up unless one writes it into a scenario.

The Darts could lay boarding parties on enemy ship whose shields are down. I
have to envision some method to resolve boarding combat (maybe MT has some
rules for that if I look or I can find some somebody here has done).

A ZPM powered Hive would have perhaps 3 (or if fully functional 4) layers of
Shell Armour as well as upgraded weapons. This would be a *true* dreadplanet
type ship. To be justly feared.

Thoughts?