[GZG] Standardised forces and campaigns [SEC=PERSONAL]

1 posts ยท Jul 17 2008

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 17 Jul 2008 12:39:46 +1000

Subject: [GZG] Standardised forces and campaigns [SEC=PERSONAL]

Restarting this discussion back to game terms, it would help to know the
campaign constraints you're trying to fit within.

Known points:
Quality: militia (green), regular (blue) and guard/elite (orange).
Movement type: Fast GEV, HMT Infantry capacity: 2 teams.
Preferred weapons: SLAM (for anti-infantry), MDC/HKP (for anti-tank)

Info needed: # of factories (how many "sizes" of vehicle or total output per
turn)
Turns to "re-tool" factories
Economic cost of vehicles/infantry (pts/$/etc if any)
Any ongoing resupply/maintainance costs (such as trucking supplies)

***
My suggestions:

At minimum, you need at least 3 "factories" + 1-2 infantry "factories".
2 for line units and 1 for all your other specialty units (low numbers, but
frequent design retool).

Factory 1:
MBT - size 3, HMT, Fast GEV, Armour/3, turret Sup HKP/4 or Sup SLAM/4,
Enh PDS.

Factory 2:
AFV - size 3, HMT, Fast GEV, Armour/2, turret Enh MDC/2 or triple Enh
GMS/L, APFC, 2 inf teams.

Factory 3: Various specialty vehicles as required.

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/