"Attack" ships are designed to punch through shields/armour consistently
over several turns (pulse torpedoes, grazers, K-guns etc)
"Strike" ships tend to be one-shot in nature, with lots of ordinance
(salvo missiles, MT missiles, submunition packs etc) "Escort" ships emphasise
area defence and usually have twice as many PDS as equivalent ships with
several ADFC to "reach out and touch someone".
Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
PS: Sorry for all the junk, but they keep upgrading the work email filters to
annoy external users.
> -----Original Message-----
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lThese are good
distinctions. Another way of thinking about ship roles is at a higher level of
abstraction (ideally, the time to think about this is the time the ship is
designed). What is it you intend to accomplish with your
ship(s)?
Sweep the enemy's warships from space? Whatever line-of-battle ships
trip your fancy and suit your doctrine. Get into his rear echelon (in the
strategic sense) and ravage his lines of supply and communications?
Battlecruisers (no expendable ordnance, please).
Keep that cloud of Nea Rhomaoi fighters ;-) you expect to face off
your battleline's back? Frigates, destroyers, light/escort cruisers as
Brendan describes (as well as your own fighters) Operate for long periods away
from home in peace and war, showing the flag in peacetime (without breaking
the budget) and doing any of a dozen dirty jobs in wartime? This looks like a
job for a patrol cruiser, preferably one that doesn't rely on expendable
ordnance for its main punch.
These are just my opinions--I hope they are of some use.
Best regards,
Ken
Chief of Naval Operations United Stars Navy
> "Robertson, Brendan" <Brendan.Robertson@dva.gov.au> wrote:
"Attack" ships are designed to punch through shields/armour
consistently
over several turns (pulse torpedoes, grazers, K-guns etc)
"Strike" ships tend to be one-shot in nature, with lots of ordinance
(salvo missiles, MT missiles, submunition packs etc) "Escort" ships emphasise
area defence and usually have twice as many PDS as equivalent ships with
several ADFC to "reach out and touch someone".
Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
> On 5/15/07, Ken Hall <khall39@yahoo.com> wrote:
Theoretically, one should write the doctrine, then allocate roles, then build
ships to fill those roles. Theoretically. I don't know of very many historical
or modern navies that actually do that. Too many
real-world political and economic constraints.
> Keep that cloud of Nea Rhomaoi fighters ;-) you expect to face off
Better our fighters from purpose-built carriers (that don't
unaccountably also try to impersonate heavy cruisers) than the 'soap bubble'
carriers that show up in games without a background...