This could get long...
Firstly: Deckplans! Steve Jackson Games still publishes Traveller/Noble
Armada deckplans in both 15mm/25mm (depending on the set). I have quite
a few, and they're indispensible if you don't want to draw your own.
As you have noticed, most mini rules will cover boarding; the only extra bits
to work out is how they get through the airlock to start with and collateral
damage to ship systems ("No! Don't throw that thermal detonator into the power
core!")
I ran a lot of them in Living Force (StarWars d20).
Relating it back to FT...
A few premises: FTFB: 1 CF = 20 personnel (16 ratings, 4 officers) DS CS for
vehicles = MT CS for vehicles (8 CS per size class)
In MT, a ship received Mass*4 in CS (@ 1 mass = 50CS) for marines, so 8% of
the ship was marine capacity; we'll retain the 8%, so for FTFB ships there are
2 marines per CF (rounded). They need equipment as well, so allowing a fudge
factor, giving each ship 25 CS per crew factor easily
accomodates the marine contingent + equipment and small craft required.
A Mass 100 battleship would thus have 125 CS of marines made up of: 10 marines
@ 4 CS each = 40 CS
2 x Size 4 assault shuttles @ 25 CS/ea = 50 CS
w/ - 2 x size 2 vehicles @ 16 CS/ea (mounted in shuttles)
+ launch facilities for shuttles @ +12.5 CS/ea = 25 CS
10 CS of weaponry (PA, heavy weapons etc) for shipboard actions and resupply.
In a boarding situation, only the marines would have access to heavy armour
and weaponry. The navy personnel *might* be issued small arms in case of
boarding, but won't have significant armour (except for the DC teams in EVA
gear).
This gives 10 marines with heavy equipment and ~30-40 navy personnel on
DC with the rest of the navy personnel at combat stations and unable to
participate in combat. Some navies (such as ESU) probably have a higher
percentage of marines to keep the conscripts in line.
Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
Hey thanks for the heads up on the deck plans.
james mitchell
[quoted original message omitted]
james mitchell wrote on 11/09/2007 01:10:00 AM:
> Hey thanks for the heads up on the deck plans.
***snippage***
> From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au>
***snippage**
> > Firstly: Deckplans!...
Googling will get LOTS of 'starship deckplans' or 'spaceship deckplans'. You
have to print them yourself, of course, but the variety, and much of the
quality, is excellent.
I have access to a plotter, but PDF's can be 'tiled', and even lowly Paint can
print across multiple pages. Cut and paste, and maybe laminate, and there you
go! Ok, cardboard walls can be nice...
> > Relating it back to FT...
***snippage
> >> I'm more interested in guidelines for the FT-side of boarding
Well, they talk alot about handling the battle after boarding, i.e. back it up
to the approach and docking, as well...
I meant at the FT level of action. I would say non-manuvering target
ships would be a requirement, but there's always the thought of Evil
Empire(tm) boarding torpedoes, which, amazingly, DON'T mash the contents to
jelly.
REALLY small inertial dampers indeed! ;->=
The_Beast
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what its worth I would recommend checking out the following commercial
producers:
Ebbles Miniatures for a "Space Hulk" like layout with the Guncrawl tiles and
Models, the older Derelict 1 & 2 sets would be great for neat Space ships and
the Ambient elements such as computer & navigation consoles, beds and
footlockers... the list goes on. The First Light set from Worldworks Games
allows you to build a modular space ship, with neat add ons such as alien
infestations...
For tiles and textures for flooring look at either the Tilez Sci-Fi
collection or the Alpha Station Flooring both available from RPGNOW...
Those are the ones that I am familiar with and enjoy using to make our gaming
fun.
MfG, Joe > > This could get long...> >> > Firstly: Deckplans! Steve
Jackson Games still publishes Traveller/Noble> > Armada deckplans in
both 15mm/25mm (depending on the set). I have quite> > a few, and
they're indispensible if you don't want to draw your own.> >> > As you have
noticed, most mini rules will cover boarding; the only extra> > bits to work
out is how they get through the airlock to start with and>
> collateral damage to ship systems ("No! Don't throw that thermal> >
detonator into the power core!")> >
[quoted original message omitted]
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Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lI like
casting the pieces. http://www.hirstarts.com has molds and the
"Merlin's Magic" high strength plaster is fantastic. You can also make your
own molds but the Hirst-arts molds aren't that expensive compared to the
cost of the mold makiing Silicone RTV.
I'm building a Pyramid for my Stargate RPG that I will also use with AHL until
FMA comes out.
You could also use polystyrene for 1 inch floor tiles.
Someone in the UK makes sci-fi crates/space suites/etc. I'd post the
site but don't have access to that list of bookmarks right now.
Roger
> On Nov 10, 2007 1:03 PM, Joseph McKeen <deredo@hotmail.com> wrote:
> For what its worth I would recommend checking out the following
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Gzg-l@lists.CSUA.Berkeley.EDU
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y, hirst does a cargo bay type mould with crates and the like.
[quoted original message omitted]
By the way, I kept waiting for SOMEONE that actually does deck building to
mention Germy's FREE printables. Never happened, did it?
The_Beast
Old Crow (was Ainsty) do some nice SF/Urban walls/floors:
http://www.oldcrowmodels.co.uk/aiproducts.htm
The best I've found are the SF sets from Dwarven Forge (mostly because
they come pre-painted), however getting hold of these from someone in
the UK these days is almost impossible:
http://www.dwarvenforge.com/store/home.php?cat=270
Their SF range is small compared to the fantasy ones they do.