[GZG] Shield Reinforcement?

6 posts ยท Dec 19 2007 to Dec 20 2007

From: Doug Evans <devans@n...>

Date: Wed, 19 Dec 2007 13:29:41 -0600

Subject: [GZG] Shield Reinforcement?

While thinking about adaptations to genre's, I couldn't recall anyone doing a
form of shield reinforcement to do Cap'n Kirk's sterling command.

I know that anything that seriously tries to do energy allocation would cause
most of us, including yours truly, to run screaming from the room, but I
suddenly thought, as often happens, of yet another way to complicate the
plotting step of a full thrust turn by suggesting plotting unspent thrust
points on numbered firing arcs.

My first thought was to suggest each point was a damage point, or proportional
to size of ship, as, bigger ship, more expensive the thrust point. Then I
wondered about buying a shield upgrade with points on the plotted arc.

I know it doubles the complexity of firing by noting both firing ship and
target's arcs. Anthing that might come out of this would have to be DEEPLY
optional.

Has this ever been tried before?

The_Beast

From: Bobby Mock <hansuke@g...>

Date: Wed, 19 Dec 2007 14:10:58 -0600

Subject: Re: [GZG] Shield Reinforcement?

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what you are thinking, but how about a simple version.

Each unused thrust point can be applied to either fore, port, starboard, or
aft sections. This can be represented by using a small die with the number of
applied points on the pertinent side of the model on the table. Those points
then absorb that many damage points that turn from hits on that section.

Example: Kirk says 4 points to thrust and 2 points to aft shields. The ship
plots as normal, but you place a die (2 pip up) directly behind the model on
the table. That die is removed at the end of the turn, if no damage is applied
to that section. Otherwise, it will absorb 2 aft hits.

I know I am thinking FT2 in a FT2.5 world, but that's how I think.

Bobby

> On Dec 19, 2007 1:29 PM, Doug Evans <devans@nebraska.edu> wrote:

> While thinking about adaptations to genre's, I couldn't recall anyone
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l<http:/
/mead.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l>
> [quoted text omitted]

From: Brian Bell <bkb@b...>

Date: Thu, 20 Dec 2007 06:04:13 -0500

Subject: Re: [GZG] Shield Reinforcement?

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lI, too,
am in the FT2.5 mind-frame. Here is another simple idea:

Hemispheric Screens Cost: Same cost as Level 1 Screens Use: Protects 3
adjacent arcs with Level 2 screens. The arcs protected may be shifted 1 arc
facing per unused thrust point.

Brian
[quoted original message omitted]

From: Hudak, Michael <mihudak@s...>

Date: Thu, 20 Dec 2007 07:25:46 -0500

Subject: Re: [GZG] Shield Reinforcement?

Another shield reinforcement idea....

Captain 'pumps' the shield to effectively the next level. Level 1 shields
become level 2, Level 2 shields become level '3'.

At the end of the turn, regardless of damage taken, a separate threshold
check at current level -1 is performed on the shield.  If the threshold
fails, the shield is destroyed (burned out...)

From: Doug Evans <devans@n...>

Date: Thu, 20 Dec 2007 07:27:53 -0600

Subject: Re: [GZG] Shield Reinforcement?

Mike Hudak wrote on 12/20/2007 06:25:46 AM:

> Another shield reinforcement idea....

Part of my original post: "Then I wondered about buying a shield upgrade
with points on the plotted arc." ;->=

I should have said 'for the turn', but how often does what we write SEEM
obvious to when written. No pumping to level one, and a level three shields
would take special rules: banned, or no pumping, or...

> At the end of the turn, regardless of damage taken, a separate

Didn't think about burnout; I like it!

Whether the arcs are six, four, or two in number could be left to taste.

The_Beast

From: Ken Hall <khall39@y...>

Date: Thu, 20 Dec 2007 10:08:06 -0800 (PST)

Subject: Re: [GZG] Shield Reinforcement?

_______________________________________________
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Gzg-l@lists.CSUA.Berkeley.EDU
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it too, at least provisionally. In fact, one could envision different ships in
the same engagement using hemispheric shields and shield
pumping respectively: "Oh, sure, you guys in your fancy Block Two-Delta
Imperturbables get the hemispheric shields, but the Popular Assembly is too
busy buying votes with the dole to retrofit the tubs we have to fly with 'em."

I'd bet the Admiralty would order the Bureau of Construction and Repair (or in
my case, the General Board would order BuShips) to
fail-safe the advanced shield generators to prohibit pumping, too. Can't
have some bright boy or girl in the center chair being too clever and
taking down his/her ship's shields at a critical moment....

  Ken
United Systems

> Doug Evans <devans@nebraska.edu> wrote:

Mike Hudak wrote on 12/20/2007 06:25:46 AM:

> Another shield reinforcement idea....

Part of my original post: "Then I wondered about buying a shield upgrade
with points on the plotted arc." ;->=

I should have said 'for the turn', but how often does what we write SEEM
obvious to when written. No pumping to level one, and a level three shields
would take special rules: banned, or no pumping, or...

> At the end of the turn, regardless of damage taken, a separate

Didn't think about burnout; I like it!

Whether the arcs are six, four, or two in number could be left to taste.

The_Beast