[GZG] [SGII] Demonstration/initiation scenario tips

4 posts ยท Mar 27 2006 to Mar 27 2006

From: le TiYo <letiyo@w...>

Date: Mon, 27 Mar 2006 19:43:09 +0200 (CEST)

Subject: [GZG] [SGII] Demonstration/initiation scenario tips

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lHi all!
If things goes well i would play a demonstration/initiation game on May,
during a games conv'. Would like to know if some of yours guys could give me
some tips about running this sort of games for newbies? TiYo

From: Laserlight <laserlight@q...>

Date: Mon, 27 Mar 2006 13:09:45 -0600 (CST)

Subject: Re: [GZG] [SGII] Demonstration/initiation scenario tips

> From: le TiYo

Don't include vehicles. Encourage players to be aggressive. Have extra units
in reserve for them so that people can still have somethng to play if their
first command gets wiped out.
Keep things moving -- don't let them mull over their choices for ten
minutes, make them decide quickly.

From: Indy Kochte <kochte@s...>

Date: Mon, 27 Mar 2006 14:57:47 -0500

Subject: Re: [GZG] [SGII] Demonstration/initiation scenario tips

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lOn 3/27/06,
> laserlight@verizon.net <laserlight@verizon.net> wrote:

In that vein...

Streamline. Don't use *all* the rules. Particularly the more complicated ones.
KISS.

Abstract some of the more complicated but necessary-to-use rules into
'GM
decision/dialogue/game effect'

Mk

From: Jon Davis <davisje@n...>

Date: Mon, 27 Mar 2006 17:06:30 -0500

Subject: Re: [GZG] [SGII] Demonstration/initiation scenario tips

> le TiYo wrote:

> Hi all!

Here's a couple of links with tips: