[GZG] [SG]Questions

3 posts ยท Jan 23 2006 to Jan 23 2006

From: Roger Books <books@m...>

Date: Sun, 22 Jan 2006 21:31:59 -0500

Subject: [GZG] [SG]Questions

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Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lWhat weapon do you
have your sniper carry? I'm tempted to have my sniper carry a HAMR for dealing
with PA as well as normal soldiers.

On the subject of PA, does a trooper with an MLP get to fire his hand weapon
in addition to the MLP or instead of it?

Roger Books

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Mon, 23 Jan 2006 17:13:58 +1100

Subject: RE: [GZG] [SG]Questions

First question: whatever suits your combat doctrine. If you prefer picking
off PA with a sniper, then go with the low FP/high I weapon.

MLP question: I usually play with whatever the figure has (and using the PA
design rules; I modified copy is on my site). My OUDF PA suits carry between 1
and 3 MLPs (as they use ammo) and may or may not carry rifles (the 3 MLP suit
definately doesn't).

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernskies/

[quoted original message omitted]

From: Richard Kirke <richardkirke@h...>

Date: Mon, 23 Jan 2006 23:19:04 +0000

Subject: RE: [GZG] [SG]Questions

Hey,

> What weapon do you have your sniper carry? I'm tempted to have my

As has been said, it depends on the doctrine. There is no real reason not to
have a HAMR, tis the biggest nastiest gun, and can even tackle vehicles.

But SG is not really for power gamers...

> On the subject of PA, does a trooper with an MLP get to fire his hand

With fire combat I play the rules as written, which state (I am quoting from
memory, but am pretty sure this is correct) that a figure may only fire each
weapon once per turn. So I would allow for one activation a figure (e.g. the
NSL PA with shoulder launched pack) to fire either weapon, then for another to
fire the other.

I tend to treat this as a one shot weapon, so I use it along side a passed on
activation from command to either fire both weapons in a turn and move or to
move, fire once and CA. Giving a PA squad that extra punch as well as a very
long striking range.

However a SG errata did state that rather than every turn, a weapon may be
fired once per activation. I choose to ignore this, as I prefer it the other
way arround.

Hope that helps in some small way