I didn't want to add any unbalancing special rules for SG2, as if too many
rules are modified, it gets messy. The chemical communication idea, I think,
is too detailed for the rules (and more useful at FMA scale). The normal
"transfer action" rules cover it fine.
I like the idea of personal force fields, instead of armour upgrades.
Ixx Force Fields: The Ixx have developed personal force field technology to
the point where it can be worn by infantry. Ixx wearing a forcefield are
slower
(6"/d6x2" move), but roll an additional 1d6 armour die vs Impact (ie:
roll 2d6 and take the highest). [If using a point system, pay for the
armour twice.] If a double is rolled, add +1 to the armour die (eg:
roll "1"+"1", the armour result counts as a "2")
Ixx Power Armour + Force Field:
Although very rare (due to the difficult physiology to work with), the Ixx do
have power armour technology, with more powerful force fields.
Armour: d10, Force Field: d10, move: 10"/d10x2". [For Power Armour
Design System, the forcefield counts as 2 capacity.]
Had a thought about wounded/dead figures. How would the IXx treat their
wounded? As humans? Eat them on the spot? (NB: not having wounded in SG can be
a benefit).
If they still retain some instinctual "bug-like" behaviour, the
following is an idea.
Wounded Ixx: Casualties are determined as normal during combat. When
performing a
"re-org" action by a squad, Ixx add +1 to the casualty treatment table
(this stacks if there is a designated medic). Any figures that are still
wounded after treatment, are considered to be "dead"
(hibernation/eaten/other) for the rest of the game.
Independant figures that are wounded may spend 2 actions to perform a
"re-org" action and treat themselves. They do not get the +1 that a
squad does. If the figure is still wounded, it is considered "dead" for the
rest of the game.
What type of small arms would the Ixx use? Laser? Gauss?
Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
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st of all, I would say use whatever rules fit your view of them. In my games,
I avoid the stuff like force fields and such on infantry, but that is just me.
Your casualties idea is pretty much what I had in mind for the "ignoring your
dead and wounded. A lot of insects are indiferent to their casualties.
Power armor + force field? This seems a bit mighty to me. A species that
had natural chiten armor and was less concerned with casualties might not even
bother to develop extensive artificial body armor.
-------------- Original message --------------
From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au>
> I didn't want to add any unbalancing special rules for SG2, as if too
> Ixx do have power armour technology, with more powerful force fields.
> (this stacks if there is a designated medic). Any figures that are
for
> the rest of the game.
> IMPORTANT
> I didn't want to add any unbalancing special rules for SG2, as if too
for
> the rest of the game.
Some of my early thoughts had them using gauss of some type, possibly
small-calibre high ROF flechette type weapons. I did have a weird
idea of them magnetically firing slugs of molten metal that
self-forge into a penetrator in flight, but that's pure PSB for the
sake of it and probably has NO functional reason for existing over a
conventional bullet...... ;-)
I did start to write up some notes on the Ixx a while back, and got this far;
this shouldn't be taken as canon YET, however, as I'm still mulling over
ideas.....
................
"There is a major vocal component to their communications, though we
suspect that other cues - visual and possibly pheromonal - are used
as well. There are no signs at the moment of any kind of "hive mind" group
consciousness, they appear to be as much individuals as you and
I; however with only one live specimen - sorry, I suppose I should
say "prisoner" - taken so far, we can't be sure of this. While we
don't believe that they are actually telepathic among themselves, there are
some indications that they may possess a rudimentary
empathic link over short distances - though this may be pheromone
based rather than some extrasensory ability. Their "speech", if I can use the
term, consists of a series of clicks, whistles and hisses through their
mandibles; it is very unlikely that they could ever mimic human vocal sounds.
As far as the linguistic AIs have managed to determine, the prisoner seems to
refer
to itself as <click>sssssss, which we have rendered as "Ixx" -
whether that is their name for their race, or the name of the
individual we have captured, is not yet clear - it could simply be
their equivalent of "Name, rank and number"Â. but, until we know more, then
Ixx will serve as a convenient term of reference for this new enemy."
The standard weapon type of the Ixx is a magnetically-accelerated
projectile rifle known to Human troops as the "spitter". These weapons are
capable of very high rates of fire over short durations, though the high
cooling requirements for such use mean that they are generally used at lower
fire rates for sustained operation. Most Ixx
warriors carry a medium-sized individual spitter weapon that is the
analogue of a human rifle, while leader/officer types have been
observed with smaller one-handed pistol weapons. Heavy support is
provided by a much larger spitter gun with an external coolant supply from
tanks carried on the Warrior's carapace, allowing the support spitter to
maintain a consistent high rate of fire, while
anti-vehicle fire is generally provided by Warriors carrying a
shoulder-mounted launcher weapon firing small unguided hypervelocity
kinetic penetrator missiles. Much larger versions of the spitter weapons and
the HVKP launchers have been observed on Ixx combat vehicles and on
groundmount platforms crewed by one or more Warriors.
The insectoid nature of the Ixx is most apparent in their chitinous
exoskeleton, which affords them natural protection equivalent to human light
combat armour. Even with no preparation, the Ixx can survive exposure to
vacuum for several minutes, and with just a small amount of special equipment
(mainly protection for the optical clusters and breathing apertures) this can
be extended considerably.
.................
I also had some thoughts, as yet undeveloped, that the Ixx are galactic nomads
who have just arrived at the edges of human space (yes, I KNOW it's been used
before, but them what hasn't...?) travelling in a group of really, really big
hiveships and
attacking/exploiting any suitable planets they come across for the
resources they need..... ;-)
Jon (GZG)
> Brendan
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Thanks for this jon, on yr final point (the fluff);
"I also had some thoughts, as yet undeveloped, that the Ixx are galactic
nomads who have just arrived at the edges of human space (yes, I KNOW it's
been used before, but them what hasn't...?) travelling in a group
of really, really big hiveships and attacking/exploiting any suitable
planets they come across for the resources they need..... ;-)"
I know this doesnt really matter as I dont play tuffleyverse, but for me they
are gonna be an almost sublimed species (in the Iain M Banks sense)... so are
gonna be a small contingent of forces acting with other
human or Kravak forces to support their own long term strategic goals -
which as i'm reffing an SG2 campaign with a small human NPC element
playing both sides of a Kravak - Human conflict (Kravak raiders vs Human
Colonisers/miners, with a prior conflict going on between an insurgent
human group against main colonisers) on a planet the Ixx have a strategic
interest in.
For myself this lends some interest as a GM - which tbh I've never had a
huge interest in, but am now looking forward to...> Date: Tue, 25 Nov
2008 08:58:16 +0000> To: gzg-l@vermouth.csua.berkeley.edu> From:
jon@gzg.com> Subject: Re: [GZG] SG house rules for the IXx
[SEC=PERSONAL]> > >I didn't want to add any unbalancing special rules
for SG2, as if too> >many rules are modified, it gets messy. The chemical
communication> >idea, I think, is too detailed for the rules (and more useful
at FMA> >scale). The normal "transfer action" rules cover it fine.> >> >I like
the idea of personal force fields, instead of armour upgrades.> >> >Ixx Force
Fields:> > The Ixx have developed personal force field technology to the
point> >where it can be worn by
infantry. Ixx wearing a forcefield are slower> >(6"/d6x2" move), but
roll an additional 1d6 armour die vs Impact (ie:> >roll 2d6 and take the
highest). [If using a point system, pay for the> >armour twice.] If a
double is rolled, add +1 to the armour die (eg:> >roll "1"+"1", the
armour result counts as a "2")> >> >Ixx Power Armour + Force Field:> >
Although very rare (due to the difficult physiology to work with), the>
> Ixx do have power armour technology, with more powerful force fields.>
Casualties are determined as normal during combat. When performing a>
> "re-org" action by a squad, Ixx add +1 to the casualty treatment table>
action and treat themselves. They do not get the +1 that a> >squad does.
If the figure is still wounded, it is considered "dead" for> >the rest of the
game.> >> >> >What type of small arms would the Ixx use? Laser? Gauss?> > >
Some of my early thoughts had them using gauss of some type,
possibly > small-calibre high ROF flechette type weapons. I did have a
weird > idea of them magnetically firing slugs of molten metal that >
self-forge into a penetrator in flight, but that's pure PSB for the >
sake of it and probably has NO functional reason for existing over a >
conventional bullet...... ;-)> > I did start to write up some notes on
the Ixx a while back, and got > this far; this shouldn't be taken as canon
YET, however, as I'm still > mulling over ideas.....> >................> >
"There is a major vocal component to their
communications, though we > suspect that other cues - visual and
possibly pheromonal - are used > as well. There are no signs at the
moment of any kind of "hive mind" > group consciousness, they appear to be as
much individuals as you and > I; however with only one live
specimen - sorry, I suppose I should > say "prisoner" - taken so far, we
can't be sure of this. While we > don't believe that they are actually
telepathic among themselves, > there are some indications that they may
possess a rudimentary > empathic link over short distances - though this
may be pheromone > based rather than some extrasensory ability.> Their
"speech", if I can use the term, consists of a series of > clicks, whistles
and hisses through their mandibles; it is very > unlikely that they could ever
mimic human vocal sounds. As far as the > linguistic AIs have managed to
determine, the prisoner seems to refer > to itself as
<click>sssssss, which we have rendered as "Ixx" - > whether that is
their name for their race, or the name of the > individual we have
captured, is not yet clear - it could simply be > their equivalent of
"Name, rank and number"Å. but, until we know > more, then Ixx will serve as a
convenient term of reference for this > new enemy."> > > The
standard weapon type of the Ixx is a magnetically-accelerated >
projectile rifle known to Human troops as the "spitter". These > weapons are
capable of very high rates of fire over short durations, > though the high
cooling requirements for such use mean that they are > generally used at lower
fire rates for sustained operation. Most Ixx >
warriors carry a medium-sized individual spitter weapon that is the >
analogue of a human rifle, while leader/officer types have been >
observed with smaller one-handed pistol weapons. Heavy support is >
provided by a much larger spitter gun with an external coolant supply > from
tanks carried on the Warrior's carapace, allowing the support >
spitter to maintain a consistent high rate of fire, while > anti-vehicle
fire is generally provided by Warriors carrying a > shoulder-mounted
launcher weapon firing small unguided hypervelocity > kinetic penetrator
missiles.> Much larger versions of the spitter weapons and the HVKP launchers
> have been observed on Ixx combat vehicles and on groundmount
> platforms crewed by one or more Warriors.> > The insectoid nature of
this can be extended considerably.> >.................> > I also had some
thoughts, as yet undeveloped, that the Ixx are > galactic nomads who have just
arrived at the edges of human space > (yes, I KNOW it's been used before, but
them what hasn't...?) > travelling in a group of
really, really big hiveships and > attacking/exploiting any suitable
planets they come across for the > resources they need..... ;-)> > > Jon
(GZG)> > > > >> >> >> >Brendan> >'Neath Southern Skies>
> http://home.pacific.net.au/~southernsk/> >> >> >> -----Original
"independant" uses the> >> > movement/hidden rules for snipers. This
also applies to any> >> > detachments of 1 figure from a squad, or a squad
reduced to> >> 1 figure.> >> > >> would welcome further discussion here, like
the suggested> >> chemical communication, but unsure of the
ignore the dead> >> idea, I'm thinking they would be high tech - almost
a higher> >> power, so would not be the type who would be in a SG scenario> >>
en masse, but might be a small group supporting other
forces> >> (probably NPC in a campaign I'm planning) - I'm thinking> >>
they'd be detatched from the squabbling between states that> >> the tuffley
verse seems to comprise (apart from the> >> unification that the
Kravak bring) - so would only step in to> >> tip the balance in favour
of their long term goals...> >> > >>
> ______________________________________________________________________>
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> Tue, Nov 25, 2008 at 3:58 AM, Ground Zero Games <jon@gzg.com> wrote:
> [...]
And now we have the aliens from "Independence Day" :-D But it still
works
for me. :-)
Mk
Zoe Brain wrote on 11/25/2008 07:11:19 AM:
***snippage***
> And the reason they're nomadic is because they're being chased by
Reminds me of the joke, Big John is coming!
The_Beast
Power guns? Really? Could be cool. The PSB is good, just need to give them
suitably effects to go with.
Some of my early thoughts had them using gauss of some type, possibly
small-calibre high ROF flechette type weapons. I did have a weird
idea of them magnetically firing slugs of molten metal that
self-forge into a penetrator in flight, but that's pure PSB for the
sake of it and probably has NO functional reason for existing over a
conventional bullet...... ;-)
I did start to write up some notes on the Ixx a while back, and got this far;
this shouldn't be taken as canon YET, however, as I'm still mulling over
ideas.....