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anyone out there done any serious SFB-to-FT conversions? I mean, beyond
phasers and photon torpedoes. I'm looking for ideas on modeling Hydran fusion
beams and hellbores (thinking the graser mechanic for the hellbore), Lyran
ESGs and other oddities like that.
Anyone? Bueller? Anyone?
Mk
For a remotely faithful SFB-FT conversion, you will need to love the
Sa'Vasku energy plotting
The graser is a much better mechanic for the fusion beam, but with a lower
cost and different range bands. I would suggest something like:
Four dice 0-2, three dice 2-6, two dice 6-10 and one die 10-15
For a fusion beam, you definitely want something that is savagely destructive
at close ranges and almost pointless outside the range of
a class-1 beam.
A serious complication is the very different damage models. A SDN in FT might
take eighty hits to destroy, but a SFB CA seldom takes less than a hundred.
Direct conversions are also complicated by the decision trees for each ship.
I would suggest trying an FT conversion from Federation Commander, as it is
closer to FT, but is as faithful an adaptation to SFB lite, as we are likely
to get.
> On Wed, Jul 30, 2008 at 6:02 AM, Indy <indy.kochte@gmail.com> wrote:
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Wed, Jul 30, 2008 at 12:48 PM, Richard Bell <rlbell.nsuid@gmail.com>wrote:
> For a remotely faithful SFB-FT conversion, you will need to love the
Hehe. I was going to skip that bit, actually. ;-) That, along with
too many other things that are dramatically different from SFB and FT to try
and fiddle with. I'm just going for flavor and feel here.
> The graser is a much better mechanic for the fusion beam, but with a
That's a good thought, actually. Keep the mass and cost the same otherwise?
How would you model ESGs and PPDs? I was actually looking at the graser for
the PPD, too, but haven't really settled on that. Examining the ships I want
to put on the table in the near term, none of the Hydrans use a hellbore, so
that's really of less import than the other ones I want to work on.
I'm thinking to go with Phalon pulzer-Cs as gatling phaser IIIs.
I was toying with trying to model an ESG after a zero-range plasma bolt
that does NOT damage the firing ship. But haven't followed this thought any
further down the trail.
Didn't someone once do disruptors in FT terms?? I thought they had. Be useful
for Klingon ships.
> A serious complication is the very different damage models. A SDN in
Yeah, that's an issue I was just going to abstract right out. ;-) Not
going to do a 1:1 phaser:beam weapon, either, but create ships that have the
right *feel*.
> Direct conversions are also complicated by the decision trees for each
Thanks. I don't have FC. I'll have to look it up.
Mk
> On Wed, Jul 30, 2008 at 12:46 PM, Indy <indy.kochte@gmail.com> wrote:
> How would you model ESGs and PPDs? I was actually looking at the
Short on time, for the moment, but have an idea for the PPD.
The PPD does damage as a standard beam battery, except that it gets a
> > Has anyone out there done any serious SFB-to-FT conversions? I
Actually there is an Official* SFB to Starmada conversion in the works Klingon
Armada (the working title) might be an easier conversion base whenever it
comes out.
Amarillo Design Bureau is licensing their Star Fleet Universe for use with
Starmada, Silent Death, VBAM (a campaign system) and Battlestations! (a
combination rpg/tactical space combat game). Each of these games gets
an official Trekish universe to play in and ADB gets a larger market for their
starship miniatures.
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, did a full conversion a year or two back, however I converted shields to
armour boxes, rather than using screeen generators, and adapted from the SFB
designs using FT rules and adapted systems, so it's all a bit of a bodge
really,
Here goes:
Phasers,
PH1 0-18mu, 2BD, 18-36mu 1 BD
PH2 0-12mu 2 BD, 12-24mu 1BD
PH3 0-12mu 1BD
PH4 0-12mu 4BD, 12-24mu 3BD, 24-36mu 2BD, 36-48mu 1 BD
PHG 0-12mu 1BD (Fire four times per "activation")
All initial damage on shields, 1 re-roll on a 6, damage to hull.
Kill drone on score of 6, negate 1die from plasma torpedo damage roll on score
of 6.
Photon Torpedo, as per Pulse Torp. Half damage to shields, half to hull
Disruptor, damage 1d6roll 1-4=2dp to shields, 5-6 = 2 dp's to shileds, 2
dp
to hull, range/hit 0-6mu 2+, 6-12mu 3+, 12-18mu 4+, 18-24mu 5+, 24-36mu
6
Hellbore, 5 range bands of 8mu, hit roll as per PT/kgun, damage D6, one
reroll of damage die on a roll of 6 (as featured on the FT
weapons/defence
archive, not claiming credit for that one), all damage to shields.
PPD
0-18mu, 2d6 hit die, 1-2=0dp's, 3-4=d6dp's, 5-6=2d6dp's
18-36mu, 2d6 hit die, 1-3=0dp's, 4-5=1d6dp's, 6=2dp's
All damage to shields
Fusion beam
0-6mu roll 4d6
6-12mu roll 2d6
damage per die 1-2=0, 3-4=1, 5-6=2
Damage to shields, 1 reroll on score of 6, damage to hull,
Plasma torpedoes (1 turn to recharge), Light, range 12 mu, 2d6 dp's
Medium, 0-12mu 4d6 dp's, 12-24mu 2d6 dp's
Heavy, 0-12mu 6d6 dp's, 12-24 mu 4d6dp's, 24-36mu 2d6dp's. All damage to
shields.
Drones (treat as MT missile except all drones launched from 1 vessel treated
as 1 salvo) speed 24mu, endurance 3 turns, warhead as per photon torp.
ADD, 1 shot per salvo, 1d6, 1-2=0 kills, 3-4=1 kill, 5-6=2 kills.
Example vessel
Star Fleet Heavy Cruiser,
Damage points= 34 in four rows (9/9/8/8)
Shileds= 25 Thrust 6 standard (2 thrust 3 naccelles) FTL 4 FC
2PH1 FP/F/FS
2PH1 FP/F
2 PH1 FS/F
2PH1 AS/A/AP
2 PH3 all arcs 4 PT F 1 Drone launcher with 4 rounds of drones (r.o.f 1 per
turn) can substitute 2 ADD for 1 drone instead.
Any way, no doubt this is all unbalanced to ********* and beyond but what the
hey!
For ESG's, see the GZG list archives for the system I ran passed Oerjan and
all the other awesome number crunchers a few years back now (circa
2002-2004
me thinks),
Cheers,
Matt Tope
2008/7/30 Indy <indy.kochte@gmail.com>
> Has anyone out there done any serious SFB-to-FT conversions? I mean,