[GZG] Rules we use

1 posts ยท Jun 20 2007

From: John Tailby <john_tailby@x...>

Date: Wed, 20 Jun 2007 22:14:18 +1200

Subject: [GZG] Rules we use

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lA while ago we were
talking about the playtest rules and how hard it is to get a cohesive look at
what is being tested. Some people asked to see what ruels we were using.

Here's the rules we use to play our games of Full Thrust.

http://homepages.ihug.co.nz/~colefam/Rules-WarlordsVersion.pdf

There is nothing like writing your own set up rules to keep you reminded of
the difficulties of ensuring that it is proof read properly.

We also have the ability to update and release rapidly because it's in a PDF
format and only goes to a small group.

I have not seen many games companies come up with a way of releasing updates
to printed rules.

WRG released rule updates that required you to replace whole paragraphs and
write the changes in yourself or stick paragraphs over the previous version.

GW do it a bit differently.

Some people protest at the idea of a new version of the rules coming out every
year like a new software product that they have to keep up with. others are
crying out for a new update to their favourite army or rule set.

Creating the set of rules has been a great source of fun a created a whole new
period of Scifi spaceship combat. All sorts of models get used from a range of
manufacturers including GZG. The New NSU ships look very cool. The initial FSE
model I say I was not so keen on it looked very flat.