From: Michael Brown <mwbrown@s...>
Date: Sat, 7 Mar 2009 07:36:59 -0700
Subject: Re: [GZG] Requesting a little help with a background (Revolt onAntares!)
_______________________________________________ Gzg-l mailing list Gzg-l@vermouth.csua.berkeley.edu http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l I'd go with a rational like GDW's Imperium. The local authority can draw on regional reserves, to get more risks his appointment as the local authority. If the revolt "wins" then have them play out a civil war. Then have the Terran Forces REALLY come back (2-3 times what they had in the original). Michael Brown mwsaber6@msn From: John Tailby Sent: Friday, March 06, 2009 9:18 PM To: gzg-l@vermouth.csua.berkeley.edu Subject: Re: [GZG] Requesting a little help with a background (Revolt onAntares!) Isn't the simplest rational for limited reinforcements the timescale of the game. If the revolt takes place with one turn = one day then there is very limited time to mobilise new units and get them to a planet miles away. Look at the recent international conflicts for a model. If it's a done deal before the next meeting of the general assembly of terra or whatever then they might vote not to invade and to deal with the new regime. If one turn is one year then it's a big noisy war. Again politics might be the limiting factor. Wars are expensive and so might not be popular and some politicians might vote for education for their citizens rather than expensive military intervention.