From: Tom B <kaladorn@g...>
Date: Sat, 7 Mar 2009 04:16:56 -0500
Subject: [GZG] Requesting a little help with a background (Revolt on
_______________________________________________ Gzg-l mailing list Gzg-l@vermouth.csua.berkeley.edu http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lKen , You've got a problem. Even if the Consul turned off the gate, when his faction was being annihilated, he'd have to turn it back on (or someone would do it without his authority even if that required 'removing' him). If, on the other hand, it is blown up, how do Terrans even claim 1 full replacement load of reinforcements? I think the political angle is better. Consul doesn't want his superiors (and rivals) to know he's having 'a spot of bother with the wogs' so he just doesn't report it. He does report a few minor incidents, nothing he can't handle, but it justifies calling in some Terran units from *elsewhere in the system* (other terran posts in the middle and outer system) to help 'give the locals a greater sense of security'. No great technological jigaboo, no great rebel coup de grace (besides, one presumes the rebel houses still need the gate to access their own offworld structures and connections). So the Consul is just unwilling to admit that his problem is serious. He thinks he can handle it with his existing troops plus some others from ships and small outposts already in the system. He could be right, he could be wrong, but no way he's giving the Emperor and the Consul's rivals at court any sign that this might not be entirely under control. For their part, the locals want to avoid *real* Imperial interest, so they don't do anything crazy (like blowing up a gate - who is going to ignore that?) or launching attacks in other systems. They want to just quietly seize key assets and then they'll probably end up getting the current Consul turfed, getting one of theirs appointed to the job, and things more or less continue as is (just with a new boss and new concessions to different houses). This means they really don't want the Empire's attention ever, except when they point out how inept the current Consul was (assuming they win) and when they 'suggest' his replacement, who now has things well in hand (fait accomplit). I think this gives both the Rebels and the Terran faction reasons to mutually hide the realities of the conflict from the Terran government. It helps of course that the Terran bureaucracy is large, unwieldy, byzantine, and full of politically interested hacks with axes to grind and small empires to defend. Stagnant and glacial are their keywords. The only real danger is actually waking them up and giving them enough of a reason to really get involved - they don't do it often, but if it happens, watch you. No one wants that, on either side. That could end up with a disgraced Consul and seven houses put under Imperial thumb - which the Empire could do, if someone actually woke them up. Better to leave the sleeping dragon lie. That's just one thought, Thomas B