[GZG] "Realistic" Mercenary TO&E [SEC=UNCLASSIFIED]

1 posts ยท Oct 19 2006

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 19 Oct 2006 10:00:50 +1000

Subject: RE: [GZG] "Realistic" Mercenary TO&E [SEC=UNCLASSIFIED]

Its unusual to actually game this out, as the more players, the slower the
game (in general).

Mercenary unit composition would tend to be a "rock-papers-scissors"
situation when they fight each other, due to wild variances in equipment and
affordable losses (an all infantry force with disposable anti-tank
weapons can afford huge losses in manpower compared to a tank force, but the
tankers would be receiving much higher pay to cover potential losses).

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

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