From: DOCAgren@a...
Date: Thu, 12 Jan 2006 11:59:13 EST
Subject: [GZG] Re: RE: FT Scenarios -Out # by large margin
_______________________________________________ Gzg-l mailing list Gzg-l@lists.csua.berkeley.edu http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI have in the past year played and GM a # of these. Everything from small escort unit for a convoy vrs enemy raiders, to the scouts looking in a system, and finding an enemy battlegroup "well hello there" using the system as "way point" having MIGCAP out, to a group of small ships doing a sucide run on enemy space military base/repair center with a # of both "patrol craft" and warships within the system. All were fun to both sides, but then before we set down to play each side has "an idea" what to expect with within their "role". But sometimes when the "enexpected came to be", I've seen some odd moves. Back to the Scouts finding an enemy battlegroup, the Scouts moved to "gain" intel on condition of the ships in system, when detected 3 ships turned and ran, while a 4th "attempted" endrun to detect and confirm other data. Sending thier data back to other ships in burst transmission, and then turned and plotted an FTL jump start point 2" from a enemy dreadnought that was not mobile, and weapon status seemed to be offline... for the scout he was right the main weapons were offline, but the dreads PDS were operational, and killed off the scout. Have a Good One, DOC Agren    (Lurker on the Digest)