[GZG] Re: RE: FT Scenarios -Out # by large margin

1 posts · Jan 12 2006

From: DOCAgren@a...

Date: Thu, 12 Jan 2006 11:59:13 EST

Subject: [GZG] Re: RE: FT Scenarios -Out # by large margin

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI have in the past
year played and GM a # of these.

Everything from small escort unit for a convoy vrs enemy raiders, to the

scouts looking in a system, and finding an enemy battlegroup "well hello
there"
using the system as "way point"   having MIGCAP out, to a group of small
ships
doing a sucide run on enemy space military base/repair center with a #
of both "patrol craft" and warships within the system.

All were fun to both sides, but then before we set down to play each side has
"an idea" what to expect with within their "role".   But sometimes when
the
"enexpected came to be", I've seen some odd moves.    Back to the Scouts

finding an enemy battlegroup, the Scouts moved to "gain" intel on condition of
the ships in system, when detected 3 ships turned and ran, while a 4th
"attempted"
endrun to detect and confirm other data.   Sending thier data back to
other ships in burst transmission, and then turned and plotted an FTL jump
start point 2" from a enemy dreadnought that was not mobile, and weapon status
seemed to be offline... for the scout he was right the main weapons were
offline, but the dreads PDS were operational, and killed off the scout.

Have a Good One, DOC Agren    (Lurker on the Digest)