From: Ken Wang <azuredolfin@y...>
Date: Fri, 14 Oct 2005 21:17:01 -0700 (PDT)
Subject: Re: [GZG] Re: More beta ships
_______________________________________________ Gzg-l mailing list Gzg-l@lists.csua.berkeley.edu http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lJeff, I'm glad you like my designs. My design philosophy was: 1.) I wanted a unique ship design using existing systems. Pulse Torp-centric ships did not exist, so that explains the PTs. 2.) I wanted to loosely follow WWII Imperial Japanese Warships with some anime influence (i.e. Star Blazers and Macross). 2a.) Which explains having lots of big guns with a majority pointing forward (pseudo-WM gun). 2b.) Which explains less hull due to less watertight compartmentalization and also the armor to compensate. 2c.) Which explains the light PDS coverage, WWII, they had similiar problems due the type AA guns they were using. 3.) It was logical that a forward weapon arc heavy ship would want greater maneuverability to swing those limited arcs around; which also explains why I originally used the broadside arc rule (by Noam Izenberg) for the PTs. The broadside arc allowed me to fly the ship like a WWII gun line (broadside fires). 4.) I translated the designs into standard arc to allow players the option if they didn't like playing with mixed arcs. 5.) The variants were a natural extension of what would happen after a military force encounters another miltary using different weapon-centricity. That explains the all gun (NSL) and missile variants (FSE). 6.) I like the mecha fighters because with my "mecha" rules you could assault the ships directly (i.e. mecha on hull blasting away!). Please let me know how your battle goes, should you decide to use them, Based on other comments that I have received is that the issues of concern seem to be the hull and PDS. Regards,