[GZG] Re: More beta ships

1 posts ยท Oct 15 2005

From: Ken Wang <azuredolfin@y...>

Date: Fri, 14 Oct 2005 21:17:01 -0700 (PDT)

Subject: Re: [GZG] Re: More beta ships

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http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lJeff,
I'm glad you like my designs.

My design philosophy was: 1.) I wanted a unique ship design using existing
systems. Pulse
Torp-centric ships did not exist, so that explains the PTs.
2.) I wanted to loosely follow WWII Imperial Japanese Warships with some anime
influence (i.e. Star Blazers and Macross). 2a.) Which explains having lots of
big guns with a majority pointing
forward (pseudo-WM gun).
2b.) Which explains less hull due to less watertight compartmentalization and
also the armor to compensate. 2c.) Which explains the light PDS coverage,
WWII, they had similiar problems due the type AA guns they were using. 3.) It
was logical that a forward weapon arc heavy ship would want greater
maneuverability to swing those limited arcs around; which also explains why I
originally used the broadside arc rule (by Noam Izenberg) for the PTs. The
broadside arc allowed me to fly the ship like a WWII gun line (broadside
fires). 4.) I translated the designs into standard arc to allow players the
option if they didn't like playing with mixed arcs. 5.) The variants were a
natural extension of what would happen after a military force encounters
another miltary using different
weapon-centricity. That explains the all gun (NSL) and missile variants
(FSE).
6.) I like the mecha fighters because with my "mecha" rules you could assault
the ships directly (i.e. mecha on hull blasting away!).

Please let me know how your battle goes, should you decide to use them, Based
on other comments that I have received is that the issues of concern seem to
be the hull and PDS.

Regards,