[GZG] RE: HH minis

3 posts ยท Sep 12 2005 to Sep 13 2005

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Sun, 11 Sep 2005 20:53:45 -0400

Subject: [GZG] RE: HH minis

Yep. I'd like some, if I can afford them. I'd really like to have an HH
conversion for FT 2.5 (I like Brendan's, but have some things I think I'd like
to do different). But I'm probably going to try out SITS itself when I get the
chance.

From: Brendan Pratt <bastard@o...>

Date: Tue, 13 Sep 2005 23:53:30 +1000

Subject: [GZG] RE: HH minis

Vector fatigue does tend to be a problem with the current ruleset.

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernskies/

> Message: 3

From: Laserlight <laserlight@q...>

Date: Tue, 13 Sep 2005 07:04:55 -0700 (PDT)

Subject: Re: [GZG] RE: HH minis

Brendan:
> Vector fatigue does tend to be a problem with the current ruleset.

I think the best way to do vector is with a hexmap, but unless you have a
really big hexsheet or you limit yourself to short-range weapons, you
get problems if you try to make 1 hex = 1 mu. If you make 1 hex=2mu or
possibly 3mu, that might work better.