From: Fred Kiesche <recursive_loop@y...>
Date: Wed, 21 Dec 2005 11:18:00 -0800 (PST)
Subject: [GZG] Re: Gzg-l Digest, Vol 7, Issue 23
Greetings: Some good stuff here, but a few questions: "Ships can be moved via wormholes. If using an unexplored wormhole, roll two die for an x/y co-ordinate on the galaxy map. If the co-ordinate is unknown, roll on the System Value Table. If the co-ordinate is known, then add another wormhole to that system (this is a *closed* wormhole that wasn't discovered in survey). New systems cannot be explored for wormholes until the following turn." Wouldn't "unexplored", "undiscovered", etc. be better than "closed"? Closed sounds like a wormhole that has collapsed or is no longer accessible as opposed to one that has yet to be found. "When exploring for new wormholes, roll 2 beam die. This is the number of new exits from that system available for further exploration. The home system will have at least one exit regardless of the damage rolled." Damage = result of die roll? "Exhausted wormholes: If a player has not made contact with other players and has explored all available wormholes, they may re-survey a single system each turn until they find a new chain." Why "exhausted"? Sounds like not finding somebody is a bad thing. How about using the unpopulated chain as a place to start new colonies, expand out your empire, build new ships using new (untapped) resources, etc.? Sounds a lot like WarpWar in many respects, which is one of my favorite games. This is a keeper for whenever I do an actual campaign. Thanks for writing it up! Fred Kiesche (FPK3) My books are water; those of great geniuses are wine. Everybody drinks water. (Mark Twain, "Notebook") Science, science fiction and more. See The Eternal Golden Braid. (http://theeternalgoldenbraid.blogspot.com/)