[GZG] Re: Gzg-l Digest, Vol 2, Issue 44

1 posts ยท Aug 31 2005

From: Fred Kiesche <recursive_loop@y...>

Date: Wed, 31 Aug 2005 06:40:16 -0700 (PDT)

Subject: [GZG] Re: Gzg-l Digest, Vol 2, Issue 44

Greetings:

Interesting stuff!

"Unfortunately, these are exactly the things that a computer does well (i.e.
Combat Mission:Beyond Overlord), but that misses the feel of miniatures. If
there were someway to combine the two..."

I recall an effort (1980's) at Fort Knox to combine close circuit TV and
miniatures so you had a "ground view". Referees and their helpers did the
pushing and pulling of the miniatures. In the early 1990's we used a Battalion
level "game" that was completely computerized that had limited intelligence.
Very nicely rendered maps, so it had a somewhat miniature feel.

One game that I've read about, but haven't bought (nor do I know anybody who
owns it), but which sounds darn interesting is "TacOps". There were WWII and
modern versions, I **think** they were branching out into other eras.
(Hmmm....WWI tanks...one step away from Steampunk tanks!)

Fred Kiesche (FPK3)

My books are water; those of great geniuses are wine. Everybody drinks water.
(Mark Twain, "Notebook")

Science, science fiction and more. See The Eternal Golden Braid.
(http://theeternalgoldenbraid.blogspot.com/)