On 3/16/06, gzg-l-request@lists.csua.berkeley.edu
> <gzg-l-request@lists.csua.berkeley.edu> wrote:
> Date: Thu, 16 Mar 2006 14:46:49 -0500
I thought that, too.
> In
style of movement
> that we were trained to use in open terrain, I could probably cover
I've said this before with regard to ranges: SG2 makes more sense if you use a
ground scale of 1" = 15m instead of 1" = 10m. This is another example of that.
I should codify that on my web site!
> I'm not sure what the answer is, but I find having 15 minute turns
I haven't tried the DS3 mechanics (I sold off my GW 6mm figures ages ago and
haven't painted up the others I have), but I find the rules with the
telescoping time scale intriguing. I suspect that younger
players accustomed to real-time strategy games on the computer --
where you can advance and compress time -- might have less of an issue
with it.
> On Mar 16, 2006, at 3:07 PM, Allan Goodall wrote:
> I haven't tried the DS3 mechanics (I sold off my GW 6mm figures ages
I've seen the telescoping timeframes used in naval games (Harpoon to be exact)
and it always kind of weirded me out. The concept does make sense though.
Part of me says that telescoping timeframes are good for LARGE table games but
much less important for a 3x3 or 4x4 table.
Damo
Part of me says that telescoping timeframes are good for LARGE table games but
much less important for a 3x3 or 4x4 table.
I agree with you there, really more helpful in doing one of my two 4'x8' table
big battles. Way I do it the two tables are theoretically touching (space
between to help push figs) so I'm dealing with an 8'x8' actual table. I like
Stu's compression idea. I was toying with DS in 15mm and ran a few games with
it to good effect but, splicing in his idea with SG and adding a few stream
lining factors from DS might be way to go.
Back to the mental drawing board.........)
G'day,
> I haven't tried the DS3 mechanics (I sold off my GW 6mm figures
There's a bunch of historical games that use the concept - basically any
that have strategic and tactical turns, DS3 just isn't telegraphing its
punches.
Cheers