From: Daryl Lonnon <dlonnon@f...>
Date: Thu, 23 Mar 2006 11:37:17 -0700
Subject: [GZG] Re: Full Sail?
I'm th e guilty party who modified Mike's rules (I hope he didn't mind too much). I also attempted to beautify them somewhat. The main changes I made were adding fires, wind, and terrain effects. I never got a chance to playtest it, but I was going to add firing high vs. firing low as well. (if you fire high, you roll your dice as beam dice versus the sails, as with beam dice, you must pick which dice are attacking which sails prior to any rolls). Off the top of my head, that should work. The rules are located: http://home.comcast.net/~chroniclesfromthepit/FullSail_v2.0.pdf The stats for the 1st two releases of PoTSM ships are located here: http://home.comcast.net/~chroniclesfromthepit/ShipGazetteer1.pdf Daryl > On 3/23/06, Hudak, Michael <mihudak@state.pa.us> wrote: People are > usually pretty punchy on Sun morning.