[GZG] Re: Full Sail?

1 posts ยท Mar 23 2006

From: Daryl Lonnon <dlonnon@f...>

Date: Thu, 23 Mar 2006 11:37:17 -0700

Subject: [GZG] Re: Full Sail?

I'm th e guilty party who modified Mike's rules (I hope he didn't mind too
much). I also attempted to beautify them somewhat.

The main changes I made were adding fires, wind, and terrain effects.

I never got a chance to playtest it, but I was going to add firing high vs.
firing low as well. (if you fire high, you roll your dice as beam dice versus
the sails, as with beam dice, you must pick which dice are attacking which
sails prior to any rolls). Off the top of my head, that should work.

The rules are located:
http://home.comcast.net/~chroniclesfromthepit/FullSail_v2.0.pdf

The stats for the 1st two releases of PoTSM ships are located here:
http://home.comcast.net/~chroniclesfromthepit/ShipGazetteer1.pdf

Daryl

> On 3/23/06, Hudak, Michael <mihudak@state.pa.us> wrote:
People are
> usually pretty punchy on Sun morning.