> On 1/20/06, Thomas Barclay <kaladorn@magma.ca> wrote:
I'll make the change for next time I edit the rules, because I always wanted
the
adjective that described me best to be "salty" :-)
I suspect the rules might change in a bit, since I should get a chance to
playtest them this weekend.
I also have some random thoughts about allowing firing at sails and other
minor changes. I'm a little worried I'll make the system too complex. I was
shooting for Simple & Flavorful (which I thought Mike's orignal rules were
pretty close... thanks again Mike!).
> I'm going to review the rules, compare them with Rod Langston's Tiller
Thanks, I'd love to hear your (and anyone else's) input.
> It's a good effort though. Of course, as a vector player who can't fly
With all this talk of "Full Sail" 2.0 where can I find this
webpage/ruleset.
I've googled my brains out looking for it on several occasions, and can't seem
to find it on the Usual Suspects Full Thrust sites.
> _______________________________________________
Watch it, you might go blind doing that.
I am curious about a link too, though I think I'll keep my search platonic and
avoid all that sinful "googling". Remember, every search is sacred.
Eli
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I posted it in a different thread,
http://home.comcast.net/~chroniclesfromthepit/FullSail_v2.0.pdf
http://home.comcast.net/~chroniclesfromthepit/ShipGazetteer1.pdf
Basically I took Mike Hudak's rules and added a bunch of stuff (and tweaked
some other stuff).
Daryl
> On 1/20/06, Eli Arndt <emu2020@comcast.net> wrote:
Thanks a Ton Daryl.
This should sate my "Pirate and Privateers" hunger. Also I was thinking of
using something like this for more serious take on Spelljammer or a Age of
Exploration "Space:1699"
Just out of curiosity, do you have a like to Mike Hudaks material, or does
yours incorporate it all and add onto it.
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Any chance of seeing a blank sip template?
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