From: mintroll-ft-list <mintroll-gzg-ft@2...>
Date: Tue, 31 Oct 2006 17:32:58 +0000
Subject: [GZG] Re: [FT] Unified Fighter Rules?
> john tailby wrote: > If a heavy missile does not make a primary move does it use up a CEF We said no - it hasn't used up fuel. Does let you use them as area denial - but they'll get shot at and need to spend CEFs on Evasion > Fighters escorting other fighters must start within 3mu but must If fighters are within 3mu they can escort - they are placed in base contact, then both are moved together. Essentially upto 3mu free movement to get the escorting group into base contact. > Salvo missiles, plasma bolts and AMTs automatically gain a -3 DRM. Beam Dice Rerolls: get to reroll on a natural 6 and the reroll ignores the -3 modifier. So you need to roll a six first. (same as for PDS shooting anti-ship against level 2 screens, needs to get a 6 first, which does no hits, then (hopefully) hit with the reroll) > AMTs must declare an attack against all ships within 3 mu. After all ship movement, the AMT moves 3mu towards the closest ship (number of times I've hit myself is embaressing) - it then declares attacs against all ships within 3mu - area affect weapon, doesn't move into base contact - this enables all those ships to fire without a firecon. > Kra'Vak scatterguns and Sa'Vasku interceptor pods Can't comment on that, not ever thought about alien tech - though will have too for a new player we've got, he wants to use the Sa'Vasku. > These fighter rules heavily favour one shot fighters like torpedo See earlier comment about BD* (beam dice with rerolls). I've found the opposite to throw away, since fighters now need to refuel to remain efffective (and alive) ==[ As a side point, you then need to consider what rules you're using for fighter refuelling. We play: Can launch all, recover half each turn; takes one turn to refuel and/or recombine. Well, that's what we used last time - not come up in discussion yet. This needs to be properly specified in the Fighter Rules - as it will affect how effective fighters can be. ==] > Our version of how we play was inspired by these rules but we dropped I must say no one in our group has had more than 15 fighter/ordnance markers on table at once, so it's never seemed complicated, though I confess for larger numbers it probably would become cumbersome. Simon