From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Wed, 18 Jan 2006 10:36:43 +1100
Subject: [GZG] RE: [FT] Sailing
A quick ruleset created off the top of my head... Movement: Sailing into the wind (course 11-1): -2 MD Tacking into the wind (course 9-10 & 2-3): -1 MD Tacking downwind (course 7-8 & 4-5): +1 MD Sailing downwind (course 6): +0 MD Combat: Use either PulseTorpedoes/Armour or Beams/Shields (don't mix them). By personal preference would be to use 4-arc, non-contiguous pulse torpedoes (ie: AP/FP/FS/AS) and armour. Sailing ships generally didn't have the crew to fight both broadsides at the same time. Pulse Torpedoes can be loaded with "chain" within 6 MU and act as needle beams against the MD. (Completely inaccurate, but represents "Far Side of the World" ok). Raking: Any shots against the F or A arc of the target roll twice as many dice within 12 MU (eg: an 8 Pulsetorp broadside rolls 16 pulsetorp die). Brendan 'Neath Southern Skies > -----Original Message----- IMPORTANT 1. Before opening any attachments, please check for viruses. 2. This e-mail (including any attachments) may contain confidential information for the intended recipient. If you are not the intended recipient, please contact the sender and delete all copies of this email. 3. Any views expressed in this e-mail are those of the sender and are not a statement of Australian Government Policy unless otherwise stated. 4. Electronic addresses published in this email are not conspicuous publications and DVA does not consent to the receipt of commercial electronic messages. 5. Please go to http://www.dva.gov.au/feedback.htm#sub to unsubscribe emails of this type from DVA. 6. Finally, please do not remove this notice.