[GZG] RE: [FT] Sailing

1 posts ยท Jan 17 2006

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 18 Jan 2006 10:36:43 +1100

Subject: [GZG] RE: [FT] Sailing

A quick ruleset created off the top of my head...

Movement:
Sailing into the wind (course 11-1): -2 MD
Tacking into the wind (course 9-10 & 2-3): -1 MD
Tacking downwind (course 7-8 & 4-5): +1 MD
Sailing downwind (course 6): +0 MD

Combat:
Use either PulseTorpedoes/Armour or Beams/Shields (don't mix them).
By personal preference would be to use 4-arc, non-contiguous pulse
torpedoes
(ie: AP/FP/FS/AS) and armour.  Sailing ships generally didn't have the
crew to fight both broadsides at the same time. Pulse Torpedoes can be loaded
with "chain" within 6 MU and act as needle beams against the MD. (Completely
inaccurate, but represents "Far Side of the World" ok).

Raking: Any shots against the F or A arc of the target roll twice as many dice
within 12 MU (eg: an 8 Pulsetorp broadside rolls 16 pulsetorp die).

Brendan 'Neath Southern Skies

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