[GZG] RE: [FT] Repair ships

2 posts ยท Oct 14 2005 to Oct 14 2005

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 14 Oct 2005 16:10:23 +1000

Subject: [GZG] RE: [FT] Repair ships

Repairing Hull and Armour is the perview of proper yard facilities and takes
longer than the Damage Control timescale allows. Part of the reason for this
is the FTJava campaign that's about to test. With an acceptable mechanic in
place, I can try coding it so the file doesn't need hacking next time one is
run.

Taking Oerjan's comment on board as well:

Field Repair Facility Mass: 10 Cost: 50 CPV
Spare Parts Cargo: 1 mass/5 NPV
Target must meet criteria for a Boarding Action (see MT) in order to undertake
repairs. Each turn, it can attempt to repair ONE system. If
damaged, it is repaired on a roll of 4+, if destroyed (using optional
rules)
it is restored to damaged status on a roll of 6+ and can then be further
repaired. Each repair attempt consumes 1 Mass of cargo.

Brendan 'Neath Southern Skies

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From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Fri, 14 Oct 2005 08:07:16 -0400

Subject: [GZG] RE: [FT] Repair ships

> From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au>

I agree, but "Field repair" should be able to a) slap armor plates over hull
breaches, and b) shore up structure with reinforcement. To me, this means that
Field repair should be able to a) replace up to original armor of a ship that
*starts* with armor (round up), and b) restore hull boxes up to the current
full row
(i.e. a 4-row  ship with 16 hull that's received 7 damage, should be
able to have 3 hull repaired by a FRF, filling out the 2nd hull row. A ship
with only one box per row should be able to repair one hull box total. The
Armor restoration is important to balance screens, which *can* be repaired
(and at one shot) by FRF's. In fact, IMO, Armor repair
should be 1d6 armor repaired on a roll of 4+, again, to balance
screens. I also think that a natural 1 on the repair roll means that the
system *can't* be field repaired and must be replaced by a shipyard.

> Part of the reason for this is the FTJava campaign that's about to

That would be very, very neat.

> Taking Oerjan's comment on board as well:

I like this. I'd be tempted to try it in the FTJ campaign, but I don't know
how much extra hacking work it would be, so probably not this time.

---

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