[GZG] Re: [FT] NAC campaign setup

9 posts ยท Apr 13 2006 to Apr 17 2006

From: David Billinghurst <davebill@c...>

Date: Thu, 13 Apr 2006 22:13:56 +1200

Subject: [GZG] Re: [FT] NAC campaign setup

Thanks for the map updates, Nyrath.

On my steam powered version of Adobe I either get a readable A4 version of the
center of the map or the entire map at 33% size. Even with a powerful
magnifying glass, it's hard to read at that size:( I'll play around and see if
inserting the pdf into a word document gives a bigger map in multiple pages.

The orientation of this map appears to differ greatly from your original FT
canonical map - is this the case?  I'm at a loss to find Delta
Trianguli, home of my own FSE separatists (flag would probably be a clenched
fist with middle finger extended) of Breton extraction who have been giving
the ESU a headache as the ESU seeks to establish bases out from Wolf 46 in the
BD+63'238/BD+74'456 direction.  The Triangulii use LTT 12827 as a
staging post while the ESU come into the BD74'456 system via the a star marked
as NN, two parsecs from BD74 and one from BD63 (I've taken to calling this a
null point - some form of dim dwarf star, I assume, an M or smaller that
didn't have a ready classification when you made the map).

The Triangulii split off, or were abandoned, by the FSE during SWII. Their
fleet consists mainly of frigates and the odd destroyer, some second hand FSE
or NSL material. The FSE, of late, has been seeking some form of rapprochement
with the Triangulii, and relations have become cordial to the point where FSE
military support has been promised.

Regards

David

> From: Nyrath the nearly wise <nyrath@projectrho.com>

From: Nyrath the nearly wise <nyrath@c...>

Date: Thu, 13 Apr 2006 09:31:00 -0400

Subject: Re: [GZG] Re: [FT] NAC campaign setup

> David Billinghurst wrote:

I seem to have the same problem with my version of Adobe Reader. If there is a
way to print a large Adobe Reader document on a series of pages, I wish
somebody would tell me how.
        I might have to make a reduced-resolution GIF or JPG version
of the map for printing purposes.

        The map is NOT a three-D map like the prior ones.  It is
        a "node-map", that is, it displays the connections between

From: Nyrath the nearly wise <nyrath@c...>

Date: Thu, 13 Apr 2006 12:42:20 -0400

Subject: Re: [GZG] Re: [FT] NAC campaign setup

> David Billinghurst wrote:
Their

OK, here's the deal:

The FSE is at the upper left of the map, in orange, with the yellow bull head
flag. Right off of
        BD+19*279 is Delta Trianguli, home of your separatists.

Down at the middle bottom of the map is the red ESU, with their frontier at
Wolf 46. The two links off of Wolf 46
        are to BD+63*238 and BD+74*1047.

        Don't worry about BD+74*1047, it only leads to the
heart of the future location of the Islamic Republic.

LTT 12827 is nearby to the left, in the middle of the triangle of stars formed
by ADS 7067, Pi(1) Ursae
        Majoris, and BD+74*456.

I am going to add three lines:
	[1] One from your separatists at Delta Trianguli, weaving
in and out til it reaches LTT 12827.
        [2] One from BD+63*238 to LTT 12827
        [3] One from Wolf 46 to BD+74*456

This should make LTT 12827 a major road block for

From: Nyrath the nearly wise <nyrath@c...>

Date: Thu, 13 Apr 2006 13:15:58 -0400

Subject: Re: [GZG] Re: [FT] NAC campaign setup

> laserlight@verizon.net wrote:

From: Nyrath the nearly wise <nyrath@c...>

Date: Sun, 16 Apr 2006 16:29:59 -0400

Subject: Re: [GZG] Re: [FT] NAC campaign setup

Things are taking a bit longer than anticipated. Noam, Laserlight

From: Frits Kuijlman <frits@k...>

Date: Mon, 17 Apr 2006 10:06:45 +0200

Subject: Re: [GZG] Re: [FT] NAC campaign setup

> Nyrath the nearly wise wrote:

Good luck! I suppose all those dashed lines indicate 3D problems? I suspect
that eventually things won't work (in 2d) anymore as people will select more
stars from the 3D database.

From: Nyrath the nearly wise <nyrath@c...>

Date: Mon, 17 Apr 2006 09:11:46 -0400

Subject: Re: [GZG] Re: [FT] NAC campaign setup

> Frits Kuijlman wrote:

No, the dashed lines (with one exception) indicate where two empires clash,
that is, where a line starting at a star belonging to one empire directly
connects to a star belonging to a neighbor empire.

        The campaign map is not 3-D, nor is it 2-D, it
        is what I facetiously call a "two and one-half D"
map, or a "node" map.

        Imagine that you take the 3-D map and draw lines
between each star and its two closest neighbors. Then you take the resulting
network, and flatten
        it out on a 2-D map, moving the nodes around
so they do not overlap or otherwise obscure each other.

The advantage is that it avoids fundamental
        problem of the 3-D map: two stars may look
close on the map, but in reality they are far apart in the third dimension.

From: Frits Kuijlman <frits@k...>

Date: Mon, 17 Apr 2006 16:58:04 +0200

Subject: Re: [GZG] Re: [FT] NAC campaign setup

> Nyrath the nearly wise wrote:

> The campaign map is not 3-D, nor is it 2-D, it
...

Ok, I think I get this. But just linking to the 2 closest stars will not get
you far, right? If I take a globe of stars, and somehow find 3 rings of stars
in all three planes through the globe then things would get messy I imagine.

Of course, if the answer is yes then people will immediately get
creative in getting stars together just to accomplish this:-)

From: Nyrath the nearly wise <nyrath@c...>

Date: Mon, 17 Apr 2006 12:13:06 -0400

Subject: Re: [GZG] Re: [FT] NAC campaign setup

> Frits Kuijlman wrote:

I'm afraid that the FT folks here are still being my guinea pigs. Two links
seemed like enough, some stars have five or six if they turn out to be the
closest star to some lonely star out on the rim.

However, working with Noam and Laserlight, it's beginning to look like two is
not enough. I recently tried a trial run with links to the closest five stars,
that might be a little too much.

The basic problem is that we are all waiting for some genius to invent an
inexpensive holographic computer display. No matter how you try to simplify
it, things get messy when you try to flatten a 3D map into a 2D piece of
paper.

For now you just have to figure out which