From: David Billinghurst <davebill@c...>
Date: Mon, 22 Jan 2007 16:49:03 +1300
Subject: [GZG] Re: [FT] fleet size?
Hi Chris, I suppose the answer is 'it depends' - it depends on the type of game you want to play, or whether you have access to an opponent or group that plays regularly. A basic fleet pack (usually a Battleship, a couple of cruisers, and four frigates) will give you a game from hunt the pirate/protect to convoy up to a task force encounter. The basic fleet pack is usually around 1000 points. To the basic fleet pack I would usually add a carrier and fighters and/or an SDN (because they're huge and cool!). This gives a nice, rounded task force. Building fleets for wargames is different from building campaign fleets (in my experience). One-off wargames tend to encourgae min-maxing within a fixed point limit. Campaigns, on the other hand, usually have some sort of resource system that limits (at least initially) what, and how many, of a particular ship class you can build. Also, as a campaign evolves, you will probably find that while SDNs are really cool, the 9 or 10 destroyers you can build for the same cost are actullay more useful! Neither way of building up a fleet is 'correct', it just depends on the type of games you might play. I haven't seen details of any FT competitions posted for a long while (I think the big US comps are mainly scenario driven, anyway) but I seem to recall that comp fleets of 1500 - 3000 points used to be used in the mid-90's. The largest campaign game we've had to date had some 30 ships on the Japanese side (some 3800 points), though the bulk of these were Paul's Naginata banzai boats (10 mass ships with a class 1 HDC). 30 ships are manageable, if you've got your paper work sorted out first:) Suffice to say, the ESU lost that encounter (especially when the destroyer division got enfiladed by the banzai boats) Hop this helps. David PS Do you know Chris Harrod? > From: Christopher Peachey <vladvondrak@yahoo.co.uk>