[GZG] Re: Blue Sky Thinking

11 posts ยท Nov 1 2006 to Nov 3 2006

From: Paul M. M. Jacobus <paul@o...>

Date: Wed, 01 Nov 2006 09:43:13 -500

Subject: [GZG] Re: Blue Sky Thinking

> 1) A squad to platoon level game with individual figures, more like

From: David Billinghurst <davebill@c...>

Date: Thu, 02 Nov 2006 21:09:26 +1300

Subject: [GZG] Re: Blue Sky Thinking

Hi Jon,

My preference would be for your option 2. I've been looking at using DSII, or
attempting to morph a SF variant of Flames of War, as an option to play this
scale of game with this figure scale (15mm) as I find I no longer have the
time nor patience for games like Striker.

Fire teams of 3 - 4 figs and PA of 2 - 3 figs a stand or element sound
good. I've mounted some ESU naval infantry on FoW scale bases (50mm x 32mm)
and
they look quite nice - I guess it depends on your ground scale as to
whether this base size is suitable.

Re option 1. There are freeware skirmish games around that look like GW

knock offs (similar stat layouts) but at this level, one could as well go back
to something like the Basic Traveller (or other RPG type) combat system just
as easily for a quick game.

There is obviously a fan base on this list for SGII and FMA but whether they
would be served by your suggested option 1, I don't know. It sounds as if
by having a 25mm/28mm scale option with Option 2, that the desires for a

bigger scale game will be met for the big boys, as well as letting them play
'storm the strong point' with SGII as it stands.

Regards

David
> 1) A squad to platoon level game with individual figures, more like

From: Robert Makowsky <rmakowsky@y...>

Date: Thu, 2 Nov 2006 03:34:39 -0800 (PST)

Subject: Re: [GZG] Re: Blue Sky Thinking

Jon,

As with most of the respondents I would look forward to a SG game with stand
mounted 15mm figures. I think this would fill a gap and certainly
allow for tie-ins with DS.

I came onto the play-test list for FMA Skirmsh though and would rather
see that be done first.

Again as mentioned, with some sort of time-line and finish state.  We
all understand the pressure you are under as far as new products is concerned.
The initial release of FMA was about 60% of the way there. In fact there have
been games every year at ECC with the rules slightly modified that have been
well received. It seems like they could be put
together for a play-test release fairly quickly.

At any rate, I am currently not working (retired last month from the
Coast Guard) and so have time to devote to play-testing either product.

Thanks again for your time and effort,

From: Robert W. Eldridge <bob_eldridge@m...>

Date: Thu, 2 Nov 2006 07:11:49 -0500

Subject: RE: [GZG] Re: Blue Sky Thinking

Coincidently, I've also had thoughts of writing up a sci-fi variant of
Flames of War. I really like their basing system.

[quoted original message omitted]

From: Glenn M. Goffin <gmgoffin@y...>

Date: Thu, 2 Nov 2006 09:28:44 -0800 (PST)

Subject: [GZG] Re: Blue Sky Thinking

> From: Mark Kinsey <Kinseym@ptd.net>

> Striker is not quick and the command and control rules for both

The command and control rules are the game. That's just what Striker is.
You're right, though, that it's not quick, although representing key rules
graphically helps speed it up a lot.

From: Glenn M. Goffin <gmgoffin@y...>

Date: Thu, 2 Nov 2006 09:33:06 -0800 (PST)

Subject: [GZG] Re: Blue Sky Thinking

> From: "Damond Walker" <damosan@gmail.com>

> I disagree with your "isn't a unit" statement. I would say there

Two squads are sometimes called a "section".

From: Allan Goodall <agoodall@a...>

Date: Thu, 2 Nov 2006 11:53:51 -0600

Subject: Re: [GZG] Re: Blue Sky Thinking

> On 11/2/06, Glenn M. Goffin <gmgoffin@yahoo.com> wrote:

Glenn, what do you mean by "representing key rules graphically"? Do you have
an example?

From: Mark Kinsey <Kinseym@p...>

Date: Thu, 02 Nov 2006 19:09:51 -0500

Subject: [GZG] Re: Blue Sky Thinking

Yes, yes yes!

-Mark Kinsey

> Ground Zero Games wrote:

> (including small-calibre support fire) resolved on a group basis, ie:

> one platoon vs.another with hits distributed among the target stands.

From: Mark Kinsey <Kinseym@p...>

Date: Thu, 02 Nov 2006 19:14:44 -0500

Subject: [GZG] Re: Blue Sky Thinking

Mine are too, but here's a thought. When I based mine I used fender washers so
that I could put them on a Litko base with magnetic sheet on it so I could
play both ways.

You could also just glue them onto a base and add more flock. That's what
Stuart Murray did for his "Company Rules" games at GZG ECC. Look at

the pics for "Contact, Wait, Out" from GZG ECC IX. to see what I mean.

So I wouldn't stress too much about it.

-Mark Kinsey

> Jason Weiser wrote:

From: Mark Kinsey <Kinseym@p...>

Date: Thu, 02 Nov 2006 19:41:08 -0500

Subject: [GZG] Re: Blue Sky Thinking

> 1) Do you (or have you in recent years) play SG2?
a. I have an army in 15mm, but I'd add another and more vehicles.
> [quoted text omitted]

From: Glenn M. Goffin <gmgoffin@y...>

Date: Fri, 3 Nov 2006 08:54:04 -0800 (PST)

Subject: [GZG] Re: Blue Sky Thinking

> From: "Allan Goodall" <agoodall@hyperbear.com>

> One thing about 15mm sci-fi is that, just like 25mm sci-fi, you end

Here's a site with some good ideas about terrain, for science fiction and
other settings:

http://www.terragenesis.co.uk/