From: Paul M. M. Jacobus <paul@o...>
Date: Wed, 01 Nov 2006 09:43:13 -500
Subject: [GZG] Re: Blue Sky Thinking
> 1) A squad to platoon level game with individual figures, more like
From: Paul M. M. Jacobus <paul@o...>
Date: Wed, 01 Nov 2006 09:43:13 -500
Subject: [GZG] Re: Blue Sky Thinking
> 1) A squad to platoon level game with individual figures, more like
From: David Billinghurst <davebill@c...>
Date: Thu, 02 Nov 2006 21:09:26 +1300
Subject: [GZG] Re: Blue Sky Thinking
Hi Jon, My preference would be for your option 2. I've been looking at using DSII, or attempting to morph a SF variant of Flames of War, as an option to play this scale of game with this figure scale (15mm) as I find I no longer have the time nor patience for games like Striker. Fire teams of 3 - 4 figs and PA of 2 - 3 figs a stand or element sound good. I've mounted some ESU naval infantry on FoW scale bases (50mm x 32mm) and they look quite nice - I guess it depends on your ground scale as to whether this base size is suitable. Re option 1. There are freeware skirmish games around that look like GW knock offs (similar stat layouts) but at this level, one could as well go back to something like the Basic Traveller (or other RPG type) combat system just as easily for a quick game. There is obviously a fan base on this list for SGII and FMA but whether they would be served by your suggested option 1, I don't know. It sounds as if by having a 25mm/28mm scale option with Option 2, that the desires for a bigger scale game will be met for the big boys, as well as letting them play 'storm the strong point' with SGII as it stands. Regards David > 1) A squad to platoon level game with individual figures, more like
From: Robert Makowsky <rmakowsky@y...>
Date: Thu, 2 Nov 2006 03:34:39 -0800 (PST)
Subject: Re: [GZG] Re: Blue Sky Thinking
Jon, As with most of the respondents I would look forward to a SG game with stand mounted 15mm figures. I think this would fill a gap and certainly allow for tie-ins with DS. I came onto the play-test list for FMA Skirmsh though and would rather see that be done first. Again as mentioned, with some sort of time-line and finish state. We all understand the pressure you are under as far as new products is concerned. The initial release of FMA was about 60% of the way there. In fact there have been games every year at ECC with the rules slightly modified that have been well received. It seems like they could be put together for a play-test release fairly quickly. At any rate, I am currently not working (retired last month from the Coast Guard) and so have time to devote to play-testing either product. Thanks again for your time and effort,
From: Robert W. Eldridge <bob_eldridge@m...>
Date: Thu, 2 Nov 2006 07:11:49 -0500
Subject: RE: [GZG] Re: Blue Sky Thinking
Coincidently, I've also had thoughts of writing up a sci-fi variant of Flames of War. I really like their basing system. [quoted original message omitted]
From: Glenn M. Goffin <gmgoffin@y...>
Date: Thu, 2 Nov 2006 09:28:44 -0800 (PST)
Subject: [GZG] Re: Blue Sky Thinking
> From: Mark Kinsey <Kinseym@ptd.net> > Striker is not quick and the command and control rules for both The command and control rules are the game. That's just what Striker is. You're right, though, that it's not quick, although representing key rules graphically helps speed it up a lot.
From: Glenn M. Goffin <gmgoffin@y...>
Date: Thu, 2 Nov 2006 09:33:06 -0800 (PST)
Subject: [GZG] Re: Blue Sky Thinking
> From: "Damond Walker" <damosan@gmail.com> > I disagree with your "isn't a unit" statement. I would say there Two squads are sometimes called a "section".
From: Allan Goodall <agoodall@a...>
Date: Thu, 2 Nov 2006 11:53:51 -0600
Subject: Re: [GZG] Re: Blue Sky Thinking
> On 11/2/06, Glenn M. Goffin <gmgoffin@yahoo.com> wrote: Glenn, what do you mean by "representing key rules graphically"? Do you have an example?
From: Mark Kinsey <Kinseym@p...>
Date: Thu, 02 Nov 2006 19:09:51 -0500
Subject: [GZG] Re: Blue Sky Thinking
Yes, yes yes! -Mark Kinsey > Ground Zero Games wrote: > (including small-calibre support fire) resolved on a group basis, ie: > one platoon vs.another with hits distributed among the target stands.
From: Mark Kinsey <Kinseym@p...>
Date: Thu, 02 Nov 2006 19:14:44 -0500
Subject: [GZG] Re: Blue Sky Thinking
Mine are too, but here's a thought. When I based mine I used fender washers so that I could put them on a Litko base with magnetic sheet on it so I could play both ways. You could also just glue them onto a base and add more flock. That's what Stuart Murray did for his "Company Rules" games at GZG ECC. Look at the pics for "Contact, Wait, Out" from GZG ECC IX. to see what I mean. So I wouldn't stress too much about it. -Mark Kinsey > Jason Weiser wrote:
From: Mark Kinsey <Kinseym@p...>
Date: Thu, 02 Nov 2006 19:41:08 -0500
Subject: [GZG] Re: Blue Sky Thinking
> 1) Do you (or have you in recent years) play SG2? a. I have an army in 15mm, but I'd add another and more vehicles. > [quoted text omitted]
From: Glenn M. Goffin <gmgoffin@y...>
Date: Fri, 3 Nov 2006 08:54:04 -0800 (PST)
Subject: [GZG] Re: Blue Sky Thinking
> From: "Allan Goodall" <agoodall@hyperbear.com> > One thing about 15mm sci-fi is that, just like 25mm sci-fi, you end Here's a site with some good ideas about terrain, for science fiction and other settings: http://www.terragenesis.co.uk/