[GZG] Re: Attack Vector pics

3 posts ยท Sep 16 2005 to Sep 18 2005

From: Fred Kiesche <recursive_loop@y...>

Date: Fri, 16 Sep 2005 12:42:39 -0700 (PDT)

Subject: [GZG] Re: Attack Vector pics

Greetings:

Hey, I've played with those! And that cloth "board"! James S. and Connie M.
were the two that taught me to play the game in Pennsylvania.

A few shots in, though, the Darrell Phillips shot, you
see a scratch-built miniature. Wish there was a
close-up shot, they look beautiful.

From: david garnham <garnhamghast@f...>

Date: Sat, 17 Sep 2005 08:04:52 +0200 (CEST)

Subject: RE: [GZG] Re: Attack Vector pics

Oh gawd, that looks horrifically complicated. How long does a game between two
ships take?

War! What is it good for? Er.....gaming

From: Derek Fulton <derekfulton@b...>

Date: Sun, 18 Sep 2005 10:34:59 +1000

Subject: Re: [GZG] Re: Attack Vector pics

> david garnham wrote:

> Oh gawd, that looks horrifically complicated.

If you're learning in isolation from experienced players it can take a few
hours during the first few games (our first game took 6 hours but that was
more due to the fact Derek had to learn vectors as we went and we were trying
to figure out examples that turned out to have errors in them, that has all
since been sorted and its much easier to follow now). The speed picks up with
experience though and Derek and I could now get a 2 ship game done in 2 hours
or less (less if there is no projectile weapons, we're still a bit slow to set
up the shell star projectile trackers). The shortest game we had was just shy
of an hour (with a couple of the smallest ships).

While it can take a while to play you get some nice "ohh that was cool"
shivers. For instance in our very first game Derek did a nice tumbling roll to
keep my ship's belly in his forward arc (where the majority of his fire power
was concentrated) as I flew past overhead.

Cheers

Beth (stealing Derek's email)