Anybody ever read "The Forever War".
That's how I imagine a war where there is a serious technological gap. The
"hero" fought in every major battle of the war which lasted centuries but aged
only a few years because of space time distortion or whatever it was. The
weird forcefield that wouldn't let ANYTHING travel
above a certain speed causing the comeback of medieval weapons.
Probably not the best example available but the one I like.
Read that, and liked it a lot. What was most interesting to me was the "hero"
having to deal with radical societal changes as the centuries passed.
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I've got to admit that when I first read it, I thought "the Vietnam war
and its aftermath" in sci-fi.
Technically speaking, you could design a wargame based on a part for
particular types of wargamers. For those opposed to morale rules, you'd
use the middle bit about the "brainwashed" soldiers who had little to no
self-preservation insticts and so on.
> bob_eldridge wrote:
> The "hero" fought in every major battle of the war which lasted
I remember an old method of using robots in games from my WH40K days. Near the
beginning (yes, I am that old), they used a simple flowchart method for each
robot or unit. This flowchart was was designed by the player before the game
as was the sole means of controlling the robots.
Example It's the robots turn to move. The robot is specialised in close combat
(it was WH40K after all).
1st element - any targets in range?
No - advance to largest concentration of
enemies
Yes - advance to nearest target
2nd element - is target is in charge range?
No - close with target
Yes - charge target.
3rd element - target in melee range?
It looks and works much better as a flowchart than a list but I thought both
at the time and still that it made for rather realistic robotic control.
Sensor hits could result in the robots picking on entirely the
wrong targets.
Admittedly, it was more effective in a points system because each element cost
points thus you could make a complicated flowchart but it would cost a lot.
I'm not sure how it's work in a system without points
unless it was based on tech level (a dumb robot, is allowed up to 5 elements,
a smarter robot can have 20 maybe).
Maybe use a "Register" system like RoboRally. Damage or failed checks result
in a "locked register", that action having to be done every turn regardless of
the situation.
Michael Brown mwsaber6@msn.com
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