[GZG] Ping?

17 posts ยท Oct 24 2007 to Jun 22 2011

From: Mike.Elliott@b...

Date: Wed, 24 Oct 2007 06:49:26 -0700

Subject: [GZG] Ping?

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Anybody there? Awfully quiet lately...

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From: Don M <dmaddox1@h...>

Date: Sun, 4 Nov 2007 14:09:13 -0600

Subject: Re: [GZG] Ping?

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Acquired.........Has been a bit on the quiet side as of late. Must be that
"real life" thing I'd heard about but, of course that may be rumor....)

Don
[quoted original message omitted]

From: Indy Kochte <kochte@s...>

Date: Sun, 4 Nov 2007 22:14:59 -0400

Subject: Re: [GZG] Ping?

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> 10/24/07, Mike Elliott <mike_elliott@mail2world.com> wrote:

Nobody here but us chickens...I mean, sheep...no, wait, i'm not
laserlight...chickens it is! Or was it badgers...

Mk

From: Gregory Wong <sax@s...>

Date: Mon, 5 Nov 2007 00:13:39 -0800

Subject: Re: [GZG] Ping?

Badgers?! We don't need no stinkin' badgers!

--Greg

> On Nov 4, 2007, at 6:14 PM, Indy wrote:

> On 10/24/07, Mike Elliott <mike_elliott@mail2world.com> wrote:

From: Tim Jones <Tim.Jones@S...>

Date: Mon, 5 Nov 2007 08:52:35 +0000

Subject: Re: [GZG] Ping?

Its working but nobody has much to say. Traffic has plummetted since october.
We need some new rules to discuss.

> On 11/5/07, Indy <indy.kochte@gmail.com> wrote:

From: Andy Hemming <nonsense_factory@h...>

Date: Mon, 5 Nov 2007 10:14:22 +0000

Subject: Re: [GZG] Ping?

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NOW that... is a top film, UHF, funniest ever.

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> From: sax@SoundingRocket.com

From: Alan and Carmel Brain <aebrain@w...>

Date: Mon, 05 Nov 2007 22:10:38 +1100

Subject: Re: [GZG] Ping?

> Tim Jones wrote:
AEGIS ADFC: Roll as per normal, but *then* allocate to fighter groups,
missiles etc,

rather than allocate first then roll afterwards.

Battery Fire:

From: Jerry Han <jhan@w...>

Date: Mon, 05 Nov 2007 10:01:14 -0500

Subject: Re: [GZG] Ping?

> Tim Jones wrote:

Here's a rule for a game I've been playing with lately:

REAL LIFE:

Roll d6:
        1 - Deal with job
        2 - Deal with immediate family
        3 - Deal with relatives
        4 - Deal with immigration
        5 - Deal with theatre
        6 - Roll again:  1-4 same as above, 5 you get sick and skip a
week, 6, you get to game, and roll again for the event that will interrupt
your gaming.

Repeat as required.  (8-)

(Back to lurking...)

JGH

From: james mitchell <tagalong@s...>

Date: Tue, 6 Nov 2007 18:30:54 +1030

Subject: Re: [GZG] Ping?

Oh dont get me started, jon just keeps breaking my heart.

rumours, Robotech is a green light for since transformers did so well.

Also last year i bought 6 sci fi moulds from hirst arts, now for the last
month have been casting my little heart out, { yes i have 1}any body done any
ship boarding rules for stargrunt.

james mitchell
[quoted original message omitted]

From: Roger Books <books@m...>

Date: Tue, 6 Nov 2007 07:53:36 -0400

Subject: Re: [GZG] Ping?

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real problem is ship boarding rules need to be at the lower level FMA rules
which have been in playtest for years. I'd either see if I could find a set of
playtest rules or see if I could dig up the Azhanti High Lightning rules for
Classic Traveller.

Roger

> On 11/6/07, james mitchell <tagalong@sa.chariot.net.au> wrote:

From: Richard and Emily Bell <rlbell@s...>

Date: Tue, 6 Nov 2007 18:51:29 -0700

Subject: Re: [GZG] Ping?

> On Nov 6, 2007 4:53 AM, Roger Books <roger.books@gmail.com> wrote:

> On 11/6/07, james mitchell <tagalong@sa.chariot.net.au> wrote:

The AHL rules were reprinted in with the Traveller Supplements, so you could
actually buy a copy, if no other alternative comes up.

From: Richard and Emily Bell <rlbell@s...>

Date: Tue, 6 Nov 2007 18:51:48 -0700

Subject: Re: [GZG] Ping?

> On Nov 5, 2007 4:10 AM, Zoe Brain <aebrain@webone.com.au> wrote:

> Battery Fire:

This suggestion for a battery rule does little more than turn an assemblage of
beams into a graser (nothing to write home about, but when it does roll a six,
enemies evaporate).

Given the purpose of battery fire was to give a bigger footprint for your
guns, there is the concept of sacrificing the potential luck of landing
everything on the enemy's hull in exchange for nearly guaranteeing landing
something against the enemy's hull.

There are two aspects of weapon batteries. The first aspect is mounting
weapons in battery. Weapons mounted in batteries should have a reduced cost
for extended firing arcs, but be restricted to only engaging one target with
the whole mount. An extreme rule would be the weapons in a battery must be the
same class, but additional arcs are purchased as for a single weapon, and the
whole mount can only engage
one target.   This rule could make Dreadnoughts (large ships with
multi-arc batteries of large weapons) an actual possibilty [FT ships
are firmly ensconced in the equivalent of pre-Tsushima Straights naval
architectures].

The second aspect is battery fire control. I suggest that a better description
of battery fire control is to group the dice into sixes

From: james mitchell <tagalong@s...>

Date: Fri, 9 Nov 2007 17:38:05 +1030

Subject: Re: [GZG] Ping?

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Azhanti High Lighting rules, hey! now that Mongoose has the right's and
blessing's from Marc Miller to do traveller, wonder if they may see the light
of day again!
[quoted original message omitted]

From: Brian Burger <yh728@v...>

Date: Tue, 4 Mar 2008 21:02:01 -0800

Subject: [GZG] Ping?

(taps mic)

Is this thing on? Hello?

Shall I tell a very bad joke about sheep to see if anyone is paying attention?

From: Evyn MacDude <infojunky@c...>

Date: Sun, 19 Jun 2011 14:30:32 -0700

Subject: [GZG] Ping?

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--
Evyn

From: Michael Brown <mwbrown@s...>

Date: Wed, 22 Jun 2011 16:08:35 -0600

Subject: Re: [GZG] Ping?

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Michael Brown mwsaber6@msn.com

From: Evyn MacDude
Sent: Sunday, June 19, 2011 3:30 PM
To: gzg-l@mail.csua.berkeley.edu
Subject: [GZG] Ping?

Sheep

--
Evyn

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From: Evyn MacDude <infojunky@c...>

Date: Wed, 22 Jun 2011 16:07:49 -0700

Subject: Re: [GZG] Ping?

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got set up on the Firedrake alternate address....

Thinking maybe it is time to let berkley go?

> On Wed, Jun 22, 2011 at 15:08, Michael Brown <mwsaber6@msn.com> wrote:

> **