[GZG] PD systems, was Re: Monster ships

1 posts ยท Jan 15 2010

From: Oerjan Ariander <oerjan.ariander@t...>

Date: Fri, 15 Jan 2010 20:28:43 +0100

Subject: [GZG] PD systems, was Re: Monster ships

> Zoe Brain wrote:

> In a land-vehicle context, if it takes you 0.5s to slew and fire
html

<g> Care to guess which Swedish defence company that was?;)

> And this -

The HATM in your first link was a tech demonstrator for, and the LOSAT in the
second cancelled in favour of, this one:

<http://www.globalsecurity.org/military/systems/munitions/ckem.htm>

:)

> Detection in fine. clear conditions, no ECM or decoys, no fog or

Those PD systems I was thinking of have reaction times from detection
to interception of less than 0.1 secs - primarily because it is
needed to stop a LAW/RPG/etc. round fired from minimum arming range
in MOUT, but it is useful against other threats as well. At least one of those
systems was tested under, er, let's call it "less than ideal
conditions". Tank rounds are a bit harder to detect than HVMs, too -
they don't drag the muzzle blast along with them, for one thing :-/

> As you said, hitting is one thing, adequate disruption another.

Yep. That's the other big thing the HVMs have going for them, really
(aside from not needing a multi-ton gun to launch them, that is) -
they're so massive that they can absorb the current disrupting defences like
traditional reactive armours and still have enough oomph left to kill the
target. Disrupting a tank round is a lot easier, since it is so much smaller.

Later,