From: Oerjan Ariander <oerjan.ariander@t...>
Date: Fri, 15 Jan 2010 20:28:43 +0100
Subject: [GZG] PD systems, was Re: Monster ships
> Zoe Brain wrote: > In a land-vehicle context, if it takes you 0.5s to slew and fire html <g> Care to guess which Swedish defence company that was?;) > And this - The HATM in your first link was a tech demonstrator for, and the LOSAT in the second cancelled in favour of, this one: <http://www.globalsecurity.org/military/systems/munitions/ckem.htm> :) > Detection in fine. clear conditions, no ECM or decoys, no fog or Those PD systems I was thinking of have reaction times from detection to interception of less than 0.1 secs - primarily because it is needed to stop a LAW/RPG/etc. round fired from minimum arming range in MOUT, but it is useful against other threats as well. At least one of those systems was tested under, er, let's call it "less than ideal conditions". Tank rounds are a bit harder to detect than HVMs, too - they don't drag the muzzle blast along with them, for one thing :-/ > As you said, hitting is one thing, adequate disruption another. Yep. That's the other big thing the HVMs have going for them, really (aside from not needing a multi-ton gun to launch them, that is) - they're so massive that they can absorb the current disrupting defences like traditional reactive armours and still have enough oomph left to kill the target. Disrupting a tank round is a lot easier, since it is so much smaller. Later,