[GZG] PBEM

2 posts ยท Jul 11 2006 to Jul 12 2006

From: Peter Thoenen <eol1@y...>

Date: Tue, 11 Jul 2006 14:35:10 -0700 (PDT)

Subject: RE: [GZG] PBEM

> --- Jaime Tiampo <fugugaipan@spikyfishthing.com> wrote:

Well its not as good as face to face but pretty decent if you just want to
play a quick game. I normally have 4 or 5 games going on a day (each between
one and two turns a day) though just finished one in record time. Just did a
massive fleet battle (Siege of Sol #3) in 2 days. Pretty much played as real
time as you could via a PBEM client.

From: Jon Davis <davisje@n...>

Date: Wed, 12 Jul 2006 17:07:05 -0400

Subject: Re: [GZG] PBEM

It's matured over the years and continues to grow. We began development

in 2001.

We've just added some experimental Bot players so you can play against the
computer. We also have some single player scenarios to get the feel for the
game and the client interface. And those ships in the practice games, DON'T
shoot back!

Version 1.1 was released a few days ago and is available for download.

http://home.nycap.rr.com/davisje/ftjava/index.html

Jon

> Indy wrote:

> the Java environment. While I haven't played it since last summer due