[GZG] Organic technology -did it get finished?

2 posts ยท Jul 19 2006 to Jul 19 2006

From: John Tailby <john_tailby@x...>

Date: Wed, 19 Jul 2006 19:44:33 +1200

Subject: [GZG] Organic technology -did it get finished?

Hi

I would like to know if people have made their own designs for the organic
technology ships.

Some of the technologies look good like the stinger nodes and drone wombs,
some look OK like the pod launcher (mostly for the scatter gun effect) and
some technologies looks bad. (Shields and PDS take up the same mass as for
human technology and then require the same amount of mass in generators).

Why would you chose the inefficient technologies like shields instead of a few
stinger nodes lots of generators and armour?

From: VinsFullThrust@a...

Date: Wed, 19 Jul 2006 04:58:36 EDT

Subject: Re: [GZG] Organic technology -did it get finished?

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
In a message dated 7/19/2006 3:48:45 A.M. Eastern Daylight Time,
> John_Tailby@xtra.co.nz writes:

Hi

I would like to know if people have made their own designs for the organic
technology ships.

Some of the technologies look good like the stinger nodes and drone wombs,
some look OK like the pod launcher (mostly for the scatter gun effect) and
some technologies looks bad. (Shields and PDS take up the same mass as for
human technology and then

require the same amount of mass in generators).

Why would you chose the inefficient technologies like shields instead of a few
stinger nodes lots of generators and armour?

John

I have a few house specials I use in my local games..

organic tech like that used by the Vorlons and Shadows in Babylon 5, the

Borg of Star Trek...

Vince