To give everyone something to talk about, here's the list of the new ships
we're releasing THIS WEEK; watch out for pictures and other
details within a couple of days, posted to the usual locations - our
webstore, TMP, SCN etc.
New-Style FSE Fleet:
FT636 Velasco class Orbital Assault Ship £5.00 FT637 Centauro class Escort
Carrier £5.00 FT661 Ariadni class Fleet Replenishment Tender £6.00 FT662
Durance class Fleet Refuelling Tanker £6.00
FT663 Ariadni class Fleet Replenishment Tender - "Q-ship" armed
variant* £6.00
New-Style NAC Fleet:
FT161 Fort Grange class Fleet Replenishment Tender £6.00 FT162 Wichita class
Fleet Refuelling Tanker £6.00
FT163 Fort Grange class Fleet Replenishment Tender - "Q-ship" armed
variant* £6.00
New-Style NSL Fleet:
FT563 Odenwald class Fleet Replenishment Tender - "Q-ship" armed
variant* £6.00
Miscellaneous:
FT350 3 x cargo pods with weapon turrets, for "Q-ships" or armed
auxiliaries £2.00
* The Q-ship variants of the Fleet Tenders are each supplied with 3 x
armed pods in place of 3 of their regular cargo pods.
Best,
mmm nice, are we the assume{ I know the joke} that fleet tenders and
refuelling ships, are going to be compulsory in fullthrust battles. eg new
targets that once lost may force a fleet to bail out.
james mitchell
[quoted original message omitted]
> mmm nice, are we the assume{ I know the joke} that fleet tenders and
They won't be compulsory in one-off battles, but I imagine that most
people planning campaigns will factor them in. Of course, they will make
tempting targets in "protect the Fleet Train" scenarios!
Jon (GZG)
> james mitchell
> Ground Zero Games wrote:
The pods are the same for the nsl, fse and nac as far as I can see
from the pics on TMP. I was first thinking about separate Q-ships, but
considering how you put your deals together I am now thinking
magnets. This should help with the surprise factor of the q-ships:-)
> Ground Zero Games wrote:
Yes, the pods are the same on all the ships (NSL, FSE, NAC and yes, there will
be some ESU ones soon).....
PSB reason: at some rare moment in which they weren't all actively fighting
each other, the Major Powers agreed on a standard spec for
military cargo/tanker modules - it simplifies resupply between
allies, and the fact that this means anyone's captured pods can be carried off
by the enemy is balanced out by the fact that it works
both ways.....
Real Life reason: ease of manufacture and customisation potential! ;-)
You COULD drill a small hole into both the pod and its mounting point and
inset very small round magnets, or you could possibly get away with magnetic
strip and steel paper, though this would of course make the pods stand a
little proud of their normal positions.
Jon (GZG)
> --
> Ground Zero Games wrote:
Magnets should work. I got a big pile from amazing magnets and
supermagnete.de, so there should be something in there that fits.
> Ground Zero Games wrote:
We master-moulded some of these a while ago, but had some trouble
with the Fleet Auxiliary (proving very difficult to cast successfully) so I'm
afraid the whole lot got shelved till I could
find the time to look at them again..... :-/
We could put the carrier together with a bit of further mould making, which I
really must do; the FA is problematic at present, and I don't think OA has
actually finished the DN (which I certainly can't blame him for, since I
haven't yet done anything useful with the other
ones....).
Sorry the news on them isn't better, but I'll see if I can do anything with
them sometime soon.
> Ground Zero Games wrote:
> Jon wrote:
> >Ground Zero Games wrote:
Which part of it - the hull or the bridge?
> so I'm afraid the whole lot got shelved till I could
<g> Well, if you believe the OUDF themselves they don't have any
dreadnoughts... <g> From the OUDF FA background blurb:
"Like the Auckland-class carriers the Jervis Bay-class fleet auxiliaries
were too big for the Oceanic Union's own military spaceyards to build, so
instead they were built to BORON specs by the major civilian yards at Proxima
Centauris. Many intelligence analysts initially believed them to be small
dreadnoughts [...]
The speculations about OUDF dreadnoughts were not entirely unfounded. At
the time the Jervis Bay was designed the OUDF BuShips did draw up specs for a
heavy battleship with the same general hull configuration as a Jervis Bays but
with fewer module wells and more powerful engines and defences,
and rumour has it that the existing Jervis Bay class ships are prepared to be
refitted into this configuration should the need for such heavy combat units
arise  or, according to more cynical commentators, should the OUDF's budget
ever allow it!"
In other words, the external differences between a Jervis Bay-class FA
and
a Brisbane-class DN - IF one exists at all, that is ;-) - are too small
to
be visible on the Full Thrust model scale :-)
Later,
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lWhat do
your tankers carry? Is it hydrogen and oxidiser for fuel cells, radioactives
or just water for fusion reactors?
If a tanker suffers catastrophic damage and its load is explosive, how big a
bang does it make? How many D6 at what mu? Ideas welcome.
If its water could it function as a level 1 or 2 vapour shroud with the last
vector of the ship and would a 6mu diameter cloud be too big? In that vein can
a tanker carrying water vent some to give an impromptu level 1 vapour shroud?
Regards Ian
----- Original Message ----
From: Ground Zero Games <jon@gzg.com>
To: gzg-l@lists.CSUA.Berkeley.EDU
Sent: Wednesday, 7 November, 2007 9:43:22 AM
Subject: Re: [GZG] [OFFICIAL] Latest FT ships!! :-)
> Ground Zero Games wrote:
Yes, the pods are the same on all the ships (NSL, FSE, NAC and yes, there will
be some ESU ones soon).....
PSB reason: at some rare moment in which they weren't all actively fighting
each other, the Major Powers agreed on a standard spec for
military cargo/tanker modules - it simplifies resupply between
allies, and the fact that this means anyone's captured pods can be carried off
by the enemy is balanced out by the fact that it works
both ways.....
Real Life reason: ease of manufacture and customisation potential! ;-)
You COULD drill a small hole into both the pod and its mounting point and
inset very small round magnets, or you could possibly get away with magnetic
strip and steel paper, though this would of course make the pods stand a
little proud of their normal positions.
Jon (GZG)
> --
Ian wrote on 11/14/2007 05:06:14 AM:
> What do your tankers carry? Is it hydrogen and oxidiser for fuel
Short of a fusion reaction of the whole tank of H2O, or whatever the contents,
it seems unlikely that the explosion would be significant at the
FT scale. Now, if the tanks were filled with anti-matter reacting with
matter ship...?
However, I think I've heard recently the energy release is overrated. *shrug*
Fuel made of hyper-critical hand-wave-ium, and all bets are off!
> If its water could it function as a level 1 or 2 vapour shroud with
Now, this, I think has more possibility. I should think you should tone it
down quite a bit, though. I would also suggest a controlled release of the
full contents, possibly doped, would create an optimum, though small, cloud.
An explosion would give a more dispersed, and probably not effective, one.
***Snippage of Jon and Frits***
The_Beast