From: John Tailby <john_tailby@x...>
Date: Wed, 23 Nov 2005 20:31:44 +1300
Subject: [GZG] New Ideas for theming your own ships
For our next campaign we are looking at allowing people to create their own technology sets. We have found that if you allow people access to the "human" technology they get a huge tech base compared to the other races that have a very narrow base. So here is what we are thinink of letting people do. Each player gets 12 slots to fill with weapons and equipment. Basic packages Everyone gets 4 row hull Firecontrol FTL Normal Drive Standard sensors Armour If Organic technology the player also gets generators. To upgrade drives to advanced costs people 4 slots For weapons and other equipment If the weapon comes in classes purchasing the technology gives the player access to all the weapon classes. Weapons that use the torpedo to hit mechanism also come in the option of extended range (range bands +50%) for double mass or short range (Range bands reduced by 33% and mass halved) Weapons that cost 3 points per mass cost 1 slot. Weapons that cost 4 points per mass use up 2 slots Weapons that cost 5 points per mass use up 3 slots. Other exceptions Plasma bolts use up 2 slots Stealth fields or hulls take up 2 slots only. Other technology ideas Advanced FTL Level 1 cost +1 per mass of FTL drive Scatters only D3 and is only affected by other objects if within 3" Level 2 Cost +2 per mass of FTL drive Does not scatter Unaffected by presence of other objects. So if people want to take the hugely popular advanced drives they have to give up most of their technology slots and so end up with a very limited selection of weapons. One other thing if you want to use emp or needle warheads on MT missiles you need to have access to that technology. Each Fighter type should cost 1 slot and each modification, (heavy, fast, long range or missiles costs one slot) has anyone done anything simialr to this and if so how did it go. Thanks