[GZG] New game mechanics [sec=UNCLASSIFIED]

3 posts ยท Nov 5 2006 to Nov 6 2006

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Mon, 6 Nov 2006 10:28:03 +1100

Subject: RE: [GZG] New game mechanics [sec=UNCLASSIFIED]

I was thinking about this sort of this yesterday based on current rules.

For standard infantry, a 4-man base looks best:
4 x FP1 = d4 4 x FP2 = d8 4 x FP3 = d12

For the support weapons, it may need a little thought about how a 2 or 3 man
base would contribute.  Just the support weapon?  Or support weapon +
rifles? Option for just rifles?

With an average 8-man squad of 6 FP2 rifles, SAW and PIG we would get:
4 rifles = d8
SAW+rifle = d8
PIG = d6
For a total of Q+2d8+d6, which gets towards the "bucket 'o' dice" for
company level activations, but the fine detail will make or break this part of
combat.

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

> -----Original Message-----
<snip>
> Now when the platoon fires, I'm assuming that we'd total dice

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From: Ground Zero Games <jon@g...>

Date: Mon, 6 Nov 2006 12:05:11 +0100

Subject: RE: [GZG] New game mechanics [sec=UNCLASSIFIED]

> I was thinking about this sort of this yesterday based on current

Before everyone gets too far along this road, can I just jump in and
say that the infantry small-arms fire mechanism for the 15mm game
(SG3/whatever)  will very likely be considerably different from the
SG2 system! By all means keep talking about this, all the input and ideas are
useful, but don't expect this to be the way it finally works.

From: Christopher TenWolde <christopher@t...>

Date: Mon, 6 Nov 2006 19:10:00 +0200

Subject: RE: [GZG] New game mechanics [sec=UNCLASSIFIED]

> Before everyone gets too far along this road, can I just jump in and

That's actually very welcome news... although since you said to keep talking
about it...

I have been trying to figure out how the SG2 system could be "translated" to
platoon level, and the most important baseline decision seems to be: will the
platoon (basic unit) take Actions as one unit when Activated, or will
subsidiary squads within the platoon takes Actions? If you are taking Actions
as a platoon, then the bases can be somewhat abstracted, but if you are taking
actions as a squad, then the basing has to be specific enough to model the
different squad types. The combat system will then flow from this
decision - in SG2 terms how to add up FP and how to apply effects.

However, I think that the system might have to be abstracted to the platoon
level in order to flow nicely - otherwise you will have to worry about
adjudicating coherency, suppression, casualties, morale etc. at the squad
"subunit" level and all you are really gaining is a big "super activation".

IF (I know if it's a big if) we assume that, then the question becomes how
specifically the platoon bases represent individual weapons, or whether they
are just markers for the overall firepower level and special weapon attributes
of the platoon. The system, whatever it is, has to be flexible enough to
include special weapon attachments, etc. to normal platoon elements. So, we
are looking at least two types of bases: platoon small arms and special
weapons attachments (and I assume command stands). Small arms and special
weapons could be the same size and number of figures, with the weapon itself
showing the difference, however making the special weapon bases smaller would
perhaps be visually better.

So, let's say for the purposes of (rather tenuous) argument that a platoon
consists of a number of 3-figure small arms bases and a number of
2-figure
special weapons bases, and a single figure command base. Even if we model
the platoon at 1:1, that would be (for an 8-man squad with 1 SAW) around
6 small arms bases and 3 special weapons bases per platoon (plus the commander
and any company or battalion level attachments). That seems a nice size for a
maneuver element, however the ratio of special weapons to small arms bases is
obviously skewed enough that the fire effects can't be directly related to the
stands. However, the special weapons bases could be used to provide a visual
means of counting the SAW firepower of the platoon, as an
add-in to
the small arms firepower. Likewise, a missile launcher stand could signify
that capability, without necessarily needing to be "pointed and aimed" from
a specific spot in the platoon - i.e. if it's with the platoon, the
platoon as a whole has that capability.

Well, that's as far as I've got in my brainstorming - more of a brain
squall than a storm, I suppose. I'm eager to hear how things develop!

Cheers,