GZG-NCC (was Re: Winter War 28)

2 posts ยท Dec 4 2000 to Dec 5 2000

From: Joseph Arnold <jdarnold@s...>

Date: Mon, 04 Dec 2000 17:03:18 -0600

Subject: Re: GZG-NCC (was Re: Winter War 28)

How about:
GZG-MWC GZG MidWest Convention
GZG-HLC GZG HeartLand Convention
GZG-TRC GZG Three Rivers Convention (if it's in St. Louis, Missouri,
Mississippi and Ohio Rivers)
GZG-GLC GZG Great Lakes Convention (if in Chicago)
GZG-HAC GZG Heart of America Convention (Might be misconstrued by those
familiar with with Heart of America Historical Minis Gaming Soc. Yuck, KC area
people will know)
Just a few ideas. If it would be within a 6-7 hour drive of Southern
Illinois, I'd go. Jay

----------
> From: Aaron Teske <ateske@HICom.net>

> At 08:18 AM 12/4/00 -0600, Noel Weer wrote:
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From: Sean Bayan Schoonmaker <s_schoon@pacbell.net>
Subject: Re: GZG-NCC (was Re: Winter War 28)
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> Well, you can always champion the cause of the GZG-NCC! (No Coast

I actually think that NORTH Coast Convention would be appropriate!

Schoon
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Subject: But I already suggested... Re: GZG-NCC (was Re: Winter War 28)
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***
Well, you can always champion the cause of the GZG-NCC!  (No Coast
Convention, that is, nothing to do with Star Trek... hmm, maybe we would need
a different acronymn.)
***

...MCC - Mid Continent Convention. ;->=

I see NCC in this context, and wonder if you're planning a con on the shores
of Hudson Bay. *brrr*

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
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On Mon, 4 Dec 2000 13:51:03 -0500  "Barclay, Tom" <tomb@bitheads.com>
writes:

> 4) I haven't seen ideas from anyone yet on how to handle something
<snip> Maybe use the WW2 KEC (last letter doubtful) (Kinetic Energy Cannon?)
rules I came across - now to find the web address....  It should be on
the page at home...

<snip>
> ------------------------------------------

Gracias, Triphibious/Glenn (first war game played 1959)
Triphibious Marines = Nektons. Not all Frogs are French, or even Human!
Nektons, be all the Marine you can be! Resistance is EVERYTHING! [And
MANDATORY!]

________________________________________________________________
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On Mon, 4 Dec 2000 07:16:48 +0100 "Oerjan Ohlson"
<oerjan.ohlson@telia.com>
> If she's "going on 21", she's rapidly approaching the age where she

It's an expression indicating either 1) Child thinks she has the rights and
privileges of the older age 2) Child at times shows flashes of insight beyond
her age while normally functioning at her chronological age.

Sigh. I never thought a comment so common in my childhood would be so
misunderstood.

Gracias, Triphibious/Glenn (first war game played 1959)
Triphibious Marines = Nektons. Not all Frogs are French, or even Human!
Nektons, be all the Marine you can be! Resistance is EVERYTHING! [And
MANDATORY!]

________________________________________________________________
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less! Join Juno today! For your FREE software, visit:
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Subject: Re: Sci-Fi Crossover after action report
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***
Sigh. I never thought a comment so common in my childhood would be so
misunderstood.
***

I think there were a fair number of us fellow-fathers-of-daughters that
understood, and merely shook our heads, quietly. ;->=

Back to the game list, which is STILL in progress...

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
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From: Tom Granvold <Thomas.Granvold@eng.sun.com>
Subject: Re: Sci-Fi Crossover after action report
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> ***

That's for sure. A father of a 14 year old daughter.

Enjoy, Tom Granvold <thomas.granvold@eng.sun.com>
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> Allan Goodall wrote:
wrote:
> >Old Dungeons and

...which it was in D&D, too. I was careful to write "hors de combat", not
"dead".

> Physical

I know. I think we had this exact same thread two or three years ago.

Reading the rules, it seems that all characters had identical "hit points"
with absolutely no differentiation between physically larger, more healthy or
more muscular characters and smaller, slighter, weaker and more sickly
characters. Colourful rules, but not much in the accuracy stakes.

> Okay, so why was I able to enjoy this when I was younger, but now find

Oddly, I find this sort sort of D&D beer-and-pretzels-level
mechanic less silly as I get older. Dramatically, characters have always
needed to be differentiated from goons and orcs.

> >As for non-arbitrary stats, I recommend a look at Greg Porter's

...and you can buy a proper book version. Its huge compared to the original
slim edition. Porter also wrote and published a much more
vast game system "Timelords" with damage tables a-plenty.

> There are just as many tables, more in fact, for creating your own

It also fits together with Porter's OTT book "Guns, Guns, Guns" a huge
supplement for designing... guns.

> I've also seen a gun combat version of Harnmaster. If you're going

Fair point.

--
David Brewer

"It is foolishness and endless trouble to cast a stone at every
dog that barks at you." - George Silver, gentleman, c.1600
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From: Jon Davis <davisje@nycap.rr.com>
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> devans@uneb.edu wrote:

The hotel and conference room rates might be pretty good up there.  :-)

Jon
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Date: Mon, 04 Dec 2000 18:43:16 -0600
Subject: Re: Am I a Republic revisionist? Re: Sci-Fi Crossover
afteraction
         report
From: "Joseph Arnold" <jdarnold@siu.edu>
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I think Brin's point was that in the first 3 films, the force was a zen kinda
thing and then in Ep. 1, young Anakin tests positive for Jedi. It's
not so much the PC-ness of it, but the fact that one has to be
genetically
predisposed to be a lightsaber-wielding scion of galactic justice. There
was
a second article comparing Star Wars and Star Trek from a soci-political
standpoint, rather then the tired "The Borg would crush the Empire," "No way
man, the Death Star would cream a Borg cube, it destroyed a planet in a
singel shot" garbage more often seen on the net-comparisons.

----------
> From: David Brewer <david@brewer.to>

> agoodall@canada.com wrote:
http://www.salon.com/ent/movies/feature/1999/06/15/brin_side/index.html
> My favourite line: "He is too old to train to be a Jedi." -- Uh,
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Subject: Re: Unofficial Official Lists?
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> ----- Original Message -----
...
> > I'm looking for fairly comprehensive, and fairly

If looking for naming information I cannot be of
real help.   Note that the small nations are
considered to have about 200 to 400 warships per nation.
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Subject: Re: [DS2] GMS/P and LPGs
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That stuff is on my page, which unfortunately has been down for about a
month...

But here are the appropriate excerpts from my page (though I assume that you
were referring to another site, as I don't think mine got a whole lot of
traffic when it was working)...

Guided Missile System / Portable (GMS/P)

A lighter cousin of the GMS/L, the GMS/P (introduced in Stargrunt II) is
slightly less capable, but provides infantry teams a longer-ranged
anti-armor capability than IAVR. Any rifle or close assault team may be
equipped with a GMS/P if it pays the appropriate weapon cost in addition
to
the team's normal cost and may fire the GMS/P in place of its normal
weapons
on any turn. GMS/P operation is the same as other GMS.

Weapon Range Chits Mass Points
GMS/P     24"    1    1  10/20/30

and

Low Velocity Cannon

Low velocity cannons (LVC) are generally short-barreled weapons firing
HE, fragmentation, HESH, or HEAP warheads using either a chemical reaction or,
in higher tech forces, magnetic acceleration. Low velocity cannons are used as
main armament on tanks in low technology forces and sometimes as main armament
on infantry support vehicles. In addition, combat engineering module
demolition weapons can be used as LVC in an emergency (chits, and
validity as LVC/4, but range is much shorter). Finally, LVC/1 can be
carried and fired by infantry heavy weapon teams (in this case, it represents
a recoilless rifle). LVC come in all classes (from 1 to 5). The low muzzle
velocity of the LVC rounds means that they may be intercepted by area and
point defense weapons--the target of an attack by LVC may choose to use
a point defense or area defense die normally used against guided missiles as a
secondary target die (instead of using "evading," "soft cover," or other
secondary die). LVC systems cost 4 x Class of weapon.

Weapon	Close	Mdm    Long
LVC/1     2    4   6
LVC/2     3    6    9
LVC/3     4    8  12
LVC/4     5  10  15
LVC/5     6  12  18
Demo. Gun   2	 4    6

Chit Validity Against Reactive Armor RED chits only Against all other armor
types RED and YELLOW chits only Against Infantry targets YELLOW chits only

[quoted original message omitted]

From: Brian Bell <bkb@b...>

Date: Tue, 5 Dec 2000 07:15:54 -0500

Subject: RE: GZG-NCC (was Re: Winter War 28)

Unless you are in Canada, then it would be SOUTH Cost Convention

-----
Brian Bell bkb@beol.net
-----

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From: "Stark, Luke" <lcs@intonet.com>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: FT: Question that may be really *old*...
Date: Tue, 5 Dec 2000 07:24:32 -0500
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I've been digging around in the list archives, the faq(s) and the computer
core...

Is there any reason why no one has done a good pc-based version of FT? I
enjoy playing on the table, but don't get to play as often as I like due
mostly to the mechanics of getting everyone together and organized. I would
/seriously/ enjoy being able to play over a network connection with my
brother-in-law (we live too far away from each other and aren't patient
enough to play by mail...*wink*) and think that a virtual table might open up
some more options if done right.

I'm also talking turn-based...not real time. I think that making the
game
real-time would make it lose much of it's deeper strategy aspects (and
I'm
not interested in changing the game, just re-implementing it.)

I'm considering do this, but am surprised that no one else had already done
it. Is this because no one has had sufficient need to date or what?

Opinions/reasons?

-L

Luke Stark Boston, MA lcs@intonet.com
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Date: Tue, 05 Dec 2000 07:57:19 -0500
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From: Aaron Teske <ateske@HICom.net>
Subject: Re: GZG-NCC (was Re: Winter War 28)
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> At 05:03 PM 12/4/00 -0600, you wrote:

Hey, man, Three Rivers is *Pittsburgh*!!! Don't go stealing that for some
other place....

> GZG-GLC GZG Great Lakes Convention (if in Chicago)

Or, for the northern US convention:
GZG-NBC  GZG Northern Border Convention (with other fun(?) meanings
behind the acronym as well!)

> Just a few ideas. If it would be within a 6-7 hour drive of Southern

Hmm... dunno where you can get in that time... and since I'm in New Jersey, I
don't think I could really help set that one up, wherever it is....

                                        Aaron
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Message-ID: <3A2CED2D.80F6DB43@nessie.mcc.ac.uk>
Date: Tue, 05 Dec 2000 13:27:09 +0000
From: Jonathan white <jonw@nessie.mcc.ac.uk>
Organization: Manchester University
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Subject: Re: FT: Question that may be really *old*...
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> "Stark, Luke" wrote:
I believe it's one of the things Jon T has always asked to be run by him
before anyone started it. He is I believe quite rightly nervous about things
which will allow people to play FT without having bought at least a set of
rules first:). Its something I'd always liked to have seen too but at the end
of the day its his baby and his choice. IN fact if he did get one up and
running I'd be more willing to pay for that than half of the 'proper' games
software on the shelves anyway..

                                TTFN
                                        Jon

-- Working in a Digital Industry with an Analogue Brain --
Jonathan White, COS group, Manchester University
From - Wed Dec 06 17:41:41 2000
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From: "Izenberg, Noam" <Noam.Izenberg@jhuapl.edu>
To: "'FT List'" <GZG-L@csua.berkeley.edu>
Subject: Re: [FT] Alternate Core Systems
Date: Tue, 5 Dec 2000 08:51:34 -0500
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> It might be on Mark's website, but I'm drawing a blank on

> Right here! :-)

> http://www.bcpl.net/~indy/full-thrust/core-systems.html

BINGO! That's exactly what I was looking for. Thanks all.
From - Wed Dec 06 17:41:42 2000
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Date: Tue, 05 Dec 2000 10:05:51 -0400
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<3A2C520C.C49B7B5F@sympatico.ca>
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> Richard Bell wrote:

        Well, active sensors will be more useful for final lock-on than
for target detection. Also, SoL delay becomes a factor only at ranges at which
weapons fire is unlikely to be successful. Even if you're not running a drive,
a few infrared scopes can pick you up fairly quickly at 1AU, and it's unlikely
you'll actually be HITTING anyone at that range.

> Another good source of material is the Traveller technical manual

Note also that, somewhere on the web, there are a set of "Definitive sensor
rules" for FF&S2, written by (as I recall) a person who really is
an infrared astronomer. If what you're looking for is real-life sensor
capabilities, especially in the Traveller universe, these are a must. Ok,
after a brief search, I've located the rules at:
<http://traveller.mu.org/house/sensor.rules.html>

They should at least be worth looking at.

-Brian Quirt
From - Wed Dec 06 17:41:42 2000
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To: gzg-l@csua.berkeley.edu
From: Corey Burger <burgundavia@crosswinds.net>
Subject: Re: FT: Question that may be really *old*...
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Having a passable amount of Java and C++ knowledge, I have kicked around

some FT based computer games, exclusively freeware, exclusively at Jon's

explicit aprovall. Their would be a fair amount of work such as each type of
weapon system, and whether or not to go vector or cinematic. Also, the problem
of an AI props up. I would see it as more of a testing facility.

You design a ship, put it into the game, and then run a couple of scenarios to
see how it fits. Thus, the game is not the end, merely the means to a

better tabletop game.

Hooking it in with one of already online ship designers would work.
From - Wed Dec 06 17:41:43 2000
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From: "Stark, Luke" <lcs@intonet.com>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: FT: Question that may be really *old*...
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Hmmmm...yes. I had thought of that too, but since I'm still working on the
design spec and haven't written a line of code yet, I'm not too worried. In
fact, posting here for opinions was an attempt to get the ball rolling and
test the water.

> I believe it's one of the things Jon T has always asked to be

I can understand that. I work in the software industry and piracy is an ever
present problem, and I certainly enjoy Full Thrust enough that I would
/never/ want to harm JT's business. I do not seek to stop the flow of
future enhancements to Full Thrust, not to mention SGII etc...

But let me state some details:

1) I am developing this as a tool for myself. I have no plans to make a go at
being a game publisher, and especially not with someone else's hard work. The
old cliche' goes "Software gets developed when someone has an itch they need
to scratch" and my itch is wanting a simple, fast way to play Full
Thrust over a network connection. No aspirations for start-up funding
here.

2) If JT and the FT community does not wish to have something like this done,
then fine. I doubt very much I could accomplish it without his and or y'alls
help anyway. And where's the fun in playing a game that you can't
talk to the community about? If my app was boycotted/banned I would lose
the
desire to work on it, since I couldn't show my face/mention it online
without getting slagged.

3) I am hoping to work out a way to have this be beneficial to the FT
community and FT as well. I'm prepared to do whatever it takes to get this
accepted, granted, most table-top players may not care about a
pc-version.

4) I'm planning on working in a tiered fashion. Version 1.0 would only
support human-based ships, ET's would come in later versions. Version
one is
cinematic movement only. I mean, no one /really/ expects this thing to
be an
all-rule-encompassing thing right out of the box?

5) I personally have /zero desire/ to make money from this. I am quite
comfortable in my career as a web developer and do not wish to gamble on
something as long-shot as releasing a game. I had hoped to submit the
game to JT (and the community) for review. If he wants to approve it and sell
it, then fine, we can certainly come to an agreement about that. If he
approves of it and wants to give it away with each copy of FT, fine by me. If
he hates it and wants it to die a painful death, well...maybe I'll just use it
to generate my ships and print them out.

> Its something I'd always liked to have seen too but at the end

I think that would probably be the case too. Everyone who plays his games are
rabid about them anyway...wink. I've never heard of pirated copies of the rule
books floating around the net...most players are to devoted to commit such an
atrocity...hopefully that would also carry over to the bits on a CD...

...but this is far, far in the future. Nothing even exists yet. I just want to
see how people feel about it and solicit opinions...hopefully JT will express
his.

-L
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From: "Stark, Luke" <lcs@intonet.com>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: FT: Question that may be really *old*...
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> Having a passable amount of Java and C++ knowledge, I have

Did you go about getting that approval in the same way I am (by asking the
list)? What other avenue's should I take?

> Their would be a fair amount of work such

I had planned on posting the design specification to the list/web and
asking for input.

> Also, the problem of an AI props up.

I had /not/ planned an AI. I do not wish to play this game alone. What I
enjoy most is the team play and community effect. I do not want to take away
from the community, so someone else can design that AI later, but I have no
interest in it.

> Hooking it in with one of already online ship designers would work.

I have not found a ship designer I enjoyed using. Perhaps I have not seen tham
all...

-L
From - Wed Dec 06 17:41:42 2000
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Message-ID: <003401c05ece$dccd7460$0501a8c0@c800>
From: "Bob Makowsky" <rmako@coqui.net>
To: <gzg-l@csua.berkeley.edu>
References: <F021B784A8C9D411A66F0002A52CA9360A50B1@nt-exc1.arepa.com>
Subject: Re: Question that may be really *old*...
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This combined with the bridge simulators I have seen would be fun. Turn based
and you can play as Fleet Commander seeing the full sensor suites or as
individual ship COs.

Before we go too far there is the matter of licensing.

Bob Makowksy

[quoted original message omitted]