[GZG] More Re: Question: small-arms tech and troop quality....

3 posts ยท Dec 13 2008 to Dec 13 2008

From: Ground Zero Games <jon@g...>

Date: Sat, 13 Dec 2008 17:16:48 +0000

Subject: [GZG] More Re: Question: small-arms tech and troop quality....

Just a quick correction/clarification to my last post:

Where I said:

"ALL I am talking about is raw weight of firepower in terms of bullets or
energy pulses being sent downrange with a reasonable chance of killing
something when they arrive, with all other factors being equal for now. "

It really should have been:

"....with a reasonable chance of HITTING something when they arrive...."

Though even that's not strictly right, as it's more a case of "AFFECTING" the
target, whether that means physically hitting or just putting down enough near
misses to suppress them.

I'm not concerned with what happens after the bullets/pulses/whatever
arrive - that's the next step of the resolution.

From: Phillip Atcliffe <Phillip.Atcliffe@u...>

Date: Sat, 13 Dec 2008 19:59:07 +0000

Subject: Re: [GZG] More Re: Question: small-arms tech and troop quality....

> Ground Zero Games wrote:
Dunno if this will help much, Jon, but there is a "theorm" (that's what it's
called, but buggered if I can remember the name or where I saw it) which
states that a single soldier, otherwise identical to an enemy save

that he has twice the firepower, is not worth twice as much as his foe, but
only SQRT(2), or 1.414... times as much because he is equally
vulnerable to being hit/"affected" when under fire. That might be a
start for part of what you're trying to establish. Of course, you'd then

have to factor in improved defences as well according to the technology
involved and the PSB on which it operates, much as other posters have
said -- and, inevitably, training, which seems to be the most decisive
factor according to people like John, who presumably ought to know about

that sort of thing. I ain't gonna argue the point with them.

Phil

From: Oerjan Ariander <oerjan.ariander@t...>

Date: Sat, 13 Dec 2008 23:32:21 +0100

Subject: Re: [GZG] More Re: Question: small-arms tech and troop quality....

> Phillip Atcliffe wrote:

> Dunno if this will help much, Jon, but there is a "theorm" (that's what

Lanchester's Square Law; basically Combat power = square root of (lethality *
survivability).

Later,