[GZG] More advanced screens [TOBECLASSIFIED] [SEC=PERSONAL]

1 posts ยท Jun 3 2008

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Tue, 3 Jun 2008 12:29:45 +1000

Subject: Re: [GZG] More advanced screens [TOBECLASSIFIED] [SEC=PERSONAL]

Simplifying it down a bit (and make it easier for crossover games as well):

Ship Design: Merchant ships have 10% mass of hull & 4 rows, warships have 15%
mass of hull & 3 rows. Langston Field = Phalon layered armour; max armour in
each row cannot exceed the longest hull row. Each Screen Generator lets you
"repair" 1 armour box per turn; additional armour can be repaired using DCP.
(Option: Screens also act
as normal, but cost an extra +2 points per mass).  If a ship does not
repair at least one armour box per turn, it instead takes 1 hull damage for
every point of armour damage each turn (due to overload)

Weapon damage is as per normal FT rules (including penetrating weapons
etc).

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

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