From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Tue, 3 Jun 2008 12:29:45 +1000
Subject: Re: [GZG] More advanced screens [TOBECLASSIFIED] [SEC=PERSONAL]
Simplifying it down a bit (and make it easier for crossover games as well): Ship Design: Merchant ships have 10% mass of hull & 4 rows, warships have 15% mass of hull & 3 rows. Langston Field = Phalon layered armour; max armour in each row cannot exceed the longest hull row. Each Screen Generator lets you "repair" 1 armour box per turn; additional armour can be repaired using DCP. (Option: Screens also act as normal, but cost an extra +2 points per mass). If a ship does not repair at least one armour box per turn, it instead takes 1 hull damage for every point of armour damage each turn (due to overload) Weapon damage is as per normal FT rules (including penetrating weapons etc). Brendan 'Neath Southern Skies http://home.pacific.net.au/~southernsk/ > -----Original Message----- > [quoted text omitted]