[GZG] Monster ships - missile costs

1 posts ยท Jan 14 2010

From: John Tailby <john_tailby@x...>

Date: Wed, 13 Jan 2010 19:34:14 -0800 (PST)

Subject: Re: [GZG] Monster ships - missile costs

_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lI think asking
a simple question about costs is more complex in a game like FT than might be
expected.

It depends on what rules you are using and whether you are using vector or
cinematic movement or not. It probably also depends on whether you use only
fleet book ships or whether you use home brew ships as well. It also depends
on whether you use terrain in your games and whether you have a fixed or
rolling table.

In my gaming groups experience, heavy missiles were found to be more effective
than Salvo missiles, so we made a decision to improve Salvo missiles. We also
created a new class of missile weapons that we calle standard missiles,
smaller in size 2 endurance 2d3 damage and mass one in a rack.

All our missiles move like fighters so can move 24mu in any direction in arc.

In the end we were happy with the balance we achieved.

Other gaming groups will have made different assumptions and drawn different
conclusions about the value and effectiveness of the weapons.