From: John Tailby <john_tailby@x...>
Date: Tue, 12 Jan 2010 12:27:36 -0800 (PST)
Subject: Re: [GZG] Missile technologies - was Monster ships
_______________________________________________ Gzg-l mailing list Gzg-l@mail.csua.berkeley.edu http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lThe one change our gaming group made to the slavo missile rules that made them stronger and so more attractive to take compared to Heavy Missiles is that we have all 6 missiles attack the ship rather than D6. Otherwise it was felt by both the proponents of missile systems and the recipients, that Salvo missiles were significantly inferior. Heavy missiles as the primary armament have been game winners and have the ability to really make an impact on enemy fleet doctrine. Especially if the enemy fleet doctrine is to advance slowly forward and overwhelm the enemy with direct fire weapons. People in our gaming group using missile doctrines often used a ship with limited hull and other systems as a missile barrage ship and other ships with more hull defences and direct fire weapons. that way the missile ships can fire and then jump out leaving their direct fire bretheren to mop up. That seemed to work better than having multirole ships. Seen that approach beaten by a player that took K-1s at their primary weapon system.