[GZG] Missile technologies - was Monster ships

1 posts ยท Jan 12 2010

From: John Tailby <john_tailby@x...>

Date: Tue, 12 Jan 2010 12:27:36 -0800 (PST)

Subject: Re: [GZG] Missile technologies - was Monster ships

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http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lThe one change
our gaming group made to the slavo missile rules that made them stronger and
so more attractive to take compared to Heavy Missiles is that we have all 6
missiles attack the ship rather than D6. Otherwise it was felt by both the
proponents of missile systems and the recipients, that Salvo missiles were
significantly inferior.

Heavy missiles as the primary armament have been game winners and have the
ability to really make an impact on enemy fleet doctrine. Especially if the
enemy fleet doctrine is to advance slowly forward and overwhelm the enemy with
direct fire weapons.

People in our gaming group using missile doctrines often used a ship with
limited hull and other systems as a missile barrage ship and other ships with
more hull defences and direct fire weapons. that way the missile ships can
fire and then jump out leaving their direct fire bretheren to mop up. That
seemed to work better than having multirole ships.

Seen that approach beaten by a player that took K-1s at their primary
weapon system.