[GZG] Missile Magazines???

3 posts ยท Jan 19 2006 to Jan 19 2006

From: The Man in Black <mib.zero@g...>

Date: Wed, 18 Jan 2006 15:08:16 -1000

Subject: [GZG] Missile Magazines???

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI seem to have
temporarily misplaced my rules, so I'm wondering... What happens when unfired
salvo missile magazines are hit by a needle beam, ace pilot or fail a
threshold check. Does the system explode and damage the ship further? Does it
merely get destroyed? Is there a die roll to determine what happens? In choir,
ring minds knead tune owe.

So depending what's what, is it better to have a bunch of smaller missile
magazines or one big missile magazine?

The Man in Black is: Kenneth Scroggins Novus Ordo Seclorum: Annuit Coeptus: E
Pluribus Unum
______________________________________
http://home.hawaii.rr.com/maninblack/dg.html

From: Laserlight <laserlight@q...>

Date: Wed, 18 Jan 2006 17:16:26 -0800

Subject: Re: [GZG] Missile Magazines???

> In choir, ring minds knead tune owe.

That deserves a visit from the Narn Bat Squad.

> So depending what's what, is it better to have a bunch of

Neither. Use salvo missile racks so you can launch all your missiles in one
turn and overwhelm the defenses of the corrupt decadent heathen pigs. Allahu
akhbar!
--Islamic Fed Office of Military Training and Doctrine

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 19 Jan 2006 12:23:05 +1100

Subject: RE: [GZG] Missile Magazines???

f hit by a needle beam, it is destroyed and cannot be repaired; Ace pilots
acting as needle beams is a house rule. Failing a threshold check, you can
repair it as normal.

Brendan 'Neath Southern Skies

[quoted original message omitted]