From: Glenn M Wilson <triphibious@j...>
Date: Sat, 19 Aug 2006 19:12:10 -0700 (PDT)
Subject: [GZG] Minor Power Navy
In my semi-canon setting only the NPC (Native People's Circle) have any appreciable navy (at least currently.) The NPC Navy currently consists of: (actually have these ships) 6 x Harrison scouts 3 x Lenov "Fast" scouts 3 Arapaho Corvettes 2 x Minerva Frigates 7 x Miyazaki Frigates [anyone know where stats for these are?] 2 x Tacoma Heavy Frigates 2 x Ticonderoga DDs 4 x Hurons CLs 1 x Furious CE 2 x Vandebburg CHs 1 x Brigade Models "A" (yes I need to get the names) local built 3 x "Brigade Models "B" (All "US" craft, all DD like in size) local built 2 x Brigade Models "C" local built 3 x Brigade Models "D" local built!!! 2 x Bologna CVL (Hey, it was Ebay...) 6 x Fighter packs (assorted) 6 x Valderiks (Double as AERO in DS 2 games) - CLE (patrol or light escort for merchant ships) types local built The CVL are an issue: Plan A - paint them and sell them at club or on EBAY (or to anyone here.) Plan B - trade them for Inflexibles If plan A is used I'll need to get some CVEs for the NPC. I was thinking designing them off a size equal to the Vandenburgs (80.) Obviously the NPC have shipyards - maximum size for any one ship would be 100 (and that that would use two largest adjacent bays/quays/whatever they would be called) and tie up significantly the yard production. So, here's what I want to pick your communal brains about. Should the CVEs be 3 or 4 fighter compliment semi-'soap bubble' CV's? Or a two group design but with higher defense and offense weaponry? I would expect the semi-soap bubble CVEs to be something like 80 weak or average hull, jump capable, Move 2 or 4, with 2-4 PDS and 1-2 B1 with 1-2 FC, Armor 2-4, 2-4 bays, I would consider 2-3 B2/3 if fewer Bays. CVEs purposes, in priority order, for existance: 1) Protect NPC planets/population (2 of them on different planets in one system plus 2 moon establishments - one in main system, other in a hostile - as in nature - and otherwise unpopulated system) 2) Provide CV contingent on raiding forces to other systems 3) Escort "VIP" level Merchant Convoys (Close Covering Force role) in war time at least to jump point. currently leaning towards either: Weak Hull, Move 2, 4 Bays, 4 PDs. (semi-soap bubble) OR, more likely, Average Hull, Move 4, 2 x PDS, 1 x B1, 1 x FC, 1 x B2/3, armor 2, 2 x bays/hangers. (lightly gunned version) OR, most likely, Weak Hull, Move 4, 3 x Hangers/bays, 3 x PDS, 1 x FC and 1 x B1. (straight CVE IMO.) Suggestions? Advice? Math check? <grin> Gracias,