From: DOCAgren@a...
Date: Thu, 3 Aug 2006 19:41:04 EDT
Subject: [GZG] Midgard Herding 2183
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http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l The Midgard
Herding (or The Midgard Province) is made up of currently 5 Planets in 4 star
system, each considered a Herred (or administrative
district), with a fairly strong home system defense fleet. In 2101 the
power Midgard Herding, formal broke away from the EU, but in the confusion
with the NSL and FSE breaking up the EU little notice was taken by rest of the
society.
Wolf 230 Planet Name: Freki (3th planet)
In orbit around Freki is The Asgard Military Shipyard. Midgard Herding Capital
City Valhalla is on Freki Planet Name: Geri (4th planet) In orbit around Geri
is The Skidbladnir Civilian Shipyard.
BD+21â652 Planet Name: Kingigtorssuaq (3th planet)
In orbit around Kingigtorssuaq is The Hedeby Military Shipyard.
BD+20â802 Planet Name: Muspellsheim (4th planet)
In orbit around Muspellsheim is The Sleipnir Military Shipyard.
BD+25â613 Planet Name: Jotunheim (4th planet)
Capital City is Ilullissat
We also have a Mining operation in the LTT 11262 Star System, and currently
starting a small outpost in the BD-05â642.
By my understanding of these, I offer the following. Category: (Conventional)
Political Power: 2 to 3 Military Power: 6 to 7 Economic Power: 7 Size: 4 to 5
Political
The Midgard Herding is ruled by the monarch family Thorstein, the family
who made the Midgard Herding possible with their wealth. Yet the
ruling monarchâs decisions can be overruled, how by the Valhallaâs Althing
which is a
Herding wide national assembly. The members of this grouping are
elected by the individual Herredâs based popular election and will serve a 8
year term. The Althing has the ability to confirm a Prime Minister who will
serve a 6
year term. While serving in the Valhalla Althing most of the members
stay on Freki for their whole term. Each of the Herred has their own Althing
which will elect the Herred
ruling Jarl. Each of these Jarlâs is consider equal to a member of
the Valhallaâ s Althing and if any reason you can not gather a majority of
the Valhallaâs
Althing, these Jarls can handle the voting for the Herding. So far
that has not been done.
Current Political Status of the MH with Other Powers
rated 0 to 10 with 10 the highest
The NSL is currently the MHâs strongest trading partner and military ally,
and since the EC broke apart, the relastionship between the NSL and MH has has
been always on the way up from the bottom. 9
The FWC is a strong trading partner, and the MH has an militray alliance
with. 8 Not on the noncanon map, but the non-canon power of a local
player here in Maine
The FCT is a strong trading partner, and the MH has standing offer of military
assisstance. 8
Japan is a good trading partner, and there has been some exchanges of
Artificial Intelligence and Cyberwear/interface technology between us. 6
The NI is becoming a good trading partner, however there is is some high
level tech exchanges and a minor military exchange program currently
underway. 6
The NAC is a good ally but position means it takes a while to link up,
therefore limiting the trade with them. 6
The FSU has been a good trading partner, and currently bying some starships
from us. 6
The RDC has been a good trading partner. 5
The RH has been a good trading partner. 5
The UN has been neutral in all our dealings. 5
The FOR has been neutral in all our dealings, with some minor trade
undertaken. There also was been some minor diplomatic overtures
undertaken with/for
the FOR. 5
The ESU has taken up arms against the MH but there has been some low level
trading undertaken. 4
The NRE there has been some low level dealing undertaken. 4
The RSM it is beleived maybe behind some of the raiders who MH but there has
been some low level dealing undertaken. 3
The FSE is currently in a bloodfeud with MH. This is due to a few
hostile
contacts between the 2 militaries since 2nd Solar Wars. There are no
diplomatic contacts besides thur the UN. 0
Trading Partners NSL: 20% FWC: 15% FCT: 13% Japan: 13% FSU: 8% RDC: 8% NI: 8%
NAC: 5% Others: 10%
Economical
The Midgard Herding has a very strong economy. With us selling
weapons and other products including the selling of civilian Starships and
high tech
electronics. One thing we sell that are of high quality are "long
range" beam weapon systems.
Military Power Naval Power as of 2183 The Midgard Herding, has spent a large
amount of their GNP on their
militray assets, and have assembled a somewhat stronger force then the average
small power. Their naval assets, are designed to hit hard at long
range with B3
and B4 on starships and fighters to fill out the ranks. With the main
idea of not allow an enemy to close with them.
The primary combat ships of the Midgard Herding are for the most part a
modular design, allowing for the fleet to swap out âpodsâ depending on
mission requirements, of course it requires a yard or ship depot to do the
swap and about 1 week per mass of pod (allows for swap over and crew
swapping/retraining). Of course it is rare once a ship is
âcompletedâ that they switch pods, but it can happen for refits. The
largest warship designed in the Midgard Herding is the new Longboat
Battlecruiser of which the 1st one went into service
in 2174. It is also the only designed warship, in current production
that
is not designed to be modular rather a fixed design. However a Heavy
Battleship design has been approved, and is soon to go into production by
order of the our new Queen Bertha Thorstein,.
There are a number of older NSL warships, that have found there new home
within the MH. Also there are some former âprivateersâ and other nations
manned ships that have been put back into service in the MH, but mostly in
Reserves and/or Q-Ships.
MHK = Midgard Herding Man of War (Krigsskip) MHS = Midgard Herding Civilian
(Sivil) Starship
DO NOT HATE THE WARRIOR, if you hate the war.