[GZG] MGs in SG2

3 posts ยท Feb 15 2006 to Feb 16 2006

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 15 Feb 2006 17:48:33 -0500

Subject: [GZG] MGs in SG2

Claus was asking about MGs for vehicles....

I take a slightly more nuanced tack than the strict SG2 rules. The APSW class
in Dirtside
II covers both AGLs like the AGS-30 and Mark 19 (belt fed, automatic
fire capable) and
medium and heavy machine guns (such as the MAG-58/C6/M249 and the
Browing.50 M2HB).

It seems to me that the "SAW" in the rulebook doesn't do a good job of
capturing these sorts of weapons, nor does D4 fire control (manual fire
control) do justice to the sort of firepower they bring to bear.

So, when I use MGs, I use stats something like this:
Heavy MG - Firepower: D10 Impact: Either D16 or 2D8. (I have a bunch of
D16s... great dice!)
Medium MG - Firewpower: D12 Impact: D10

This makes the.50 fairly dangerous to PA who are running with a D12 armour
dice (and to
soft-skinned vehicles).

It also captures the fact the bigger MGs sometimes have a lower RoF than their
smaller counterparts. (You can use D12 FP if you want a faster firing
version).

For the AGL, I think I'd use something like FP: D12 IMP: D12 or FP: D10 IMP:
2d8* depending on if they're firing HE or some sort of AP round.

From: John K Lerchey <lerchey@a...>

Date: Wed, 15 Feb 2006 20:51:05 -0500

Subject: Re: [GZG] MGs in SG2

Well, not to be too much of pain, but the DSII APSW is more indicative,
machinegun-wise of a 7.62 than a .50.  The .50 cal is capable of
engaging lightly armored targets (APCs and the like) while the APWS, strictly
speaking, is not capable of engaging armored targets at all.

There is a need for a class/0.5 weapon (which will be in DS3) to fit the

role of the.50 cal.

I don't play SG, so I don't know how to factor the breakpoint between an

M-60 and Browning .50.

John

--On Wednesday, February 15, 2006 5:48 PM -0500 Thomas Barclay
> <kaladorn@magma.ca> wrote:

> Claus was asking about MGs for vehicles....
D10
> IMP: 2d8* depending on if they're firing HE or some sort of AP round.

From: Oerjan Ariander <oerjan.ariander@t...>

Date: Thu, 16 Feb 2006 07:02:29 +0100

Subject: Re: [GZG] MGs in SG2

> JKL wrote:

> Well, not to be too much of pain, but the DSII APSW is more indicative,

> machinegun-wise of a 7.62 than a .50. The .50 cal is capable of

The DS2 APSW *stats* are more indicative of a 7.62 MG than of either a
.50"
or any AGL I know of, but unfortunately the DS2 APSW *PSB description*
explicitly says that these heavier weapons are covered by the APSW
category. This has led to a fair amount of confusion over the years :-/

> I don't play SG, so I don't know how to factor the breakpoint between

The M60 is 7.62 caliber, so would use TomB's "Medium MG" stats.

Later,