From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 15 Feb 2006 17:48:33 -0500
Subject: [GZG] MGs in SG2
Claus was asking about MGs for vehicles.... I take a slightly more nuanced tack than the strict SG2 rules. The APSW class in Dirtside II covers both AGLs like the AGS-30 and Mark 19 (belt fed, automatic fire capable) and medium and heavy machine guns (such as the MAG-58/C6/M249 and the Browing.50 M2HB). It seems to me that the "SAW" in the rulebook doesn't do a good job of capturing these sorts of weapons, nor does D4 fire control (manual fire control) do justice to the sort of firepower they bring to bear. So, when I use MGs, I use stats something like this: Heavy MG - Firepower: D10 Impact: Either D16 or 2D8. (I have a bunch of D16s... great dice!) Medium MG - Firewpower: D12 Impact: D10 This makes the.50 fairly dangerous to PA who are running with a D12 armour dice (and to soft-skinned vehicles). It also captures the fact the bigger MGs sometimes have a lower RoF than their smaller counterparts. (You can use D12 FP if you want a faster firing version). For the AGL, I think I'd use something like FP: D12 IMP: D12 or FP: D10 IMP: 2d8* depending on if they're firing HE or some sort of AP round.