From: Ernest Prabhakar <ernest.prabhakar@g...>
Date: Sat, 20 Sep 2008 20:14:27 -0700
Subject: [GZG] Licensing Re: Can Haz Full Thrust Game Server?
Hi Jerry, > On Sep 20, 2008, at 4:12 PM, Jerry Han wrote: > Samuel Penn wrote: I completely understand. As I told Sam, sorry if that came across the wrong way. I actually handle Open Source licensing in my day job, so I am well aware of all the nuances; I just wasn't sure if people here wanted to get into all of that. But since you are... > So, be prepared for much pedantic detail discussion, because, that's So, let me see if I can summarize the concerns: a) Drive sales of miniatures b) By increasing public awareness of Full Thrust c) while prevent slimy bastards from (legally) profiting d) and also preventing cannibalization of the existing miniatures markets Given that, I think there's two open source licenses worth considering: GNU AFFERO GENERAL PUBLIC LICENSE http://www.fsf.org/licensing/licenses/agpl-3.0.html Common Public Attribution License http://opensource.org/licenses/cpal_1.0 Both of these are relatively unique, in that they are designed to protect web services (like FTGS), not just redistributable software. While the GNU AGPL is more hostile to 'slimy bastards', I would actually prefer the CPAL, since it has a wonderful attribution clause: http://en.wikipedia.org/wiki/Common_Public_Attribution_License Which, in this case, would point to Ground Zero Games. That way, Jon would be assured of public recognition whenever *anyone* used the software, which I think is a more important point. Also, as I said before, I'd want the actual "data" to be under a non- commercial license. Since it would (hopefully) be submitted by multiple authors, that would prevent anyone from taking control of it and using it for commercial purposes. Does that sound like reasonable way forward? To be sure, this doesn't address point (d). So, for now, how about I promise to only implement "Full Thrust Light", since that is intended to be the "teaser"; and, frankly, sufficient for my personal goals. Once we see how that works for the community, we can re-negotiate. So, to summarize: a) Only Implement Full Thrust Light http://downloads.groundzerogames.net/FTLrules.pdf b) Source code under the CPAL, with Ground Zero Games for the Attribution http://opensource.org/licenses/cpal_1.0 c) Data under a Creative Commons - Non-Commercial license (with a similar Attribution) http://creativecommons.org/licenses/by-nc/3.0/ Does that seem a reasonable set of safeguards? -- Ernie P.