From: Doug Evans <devans@n...>
Date: Tue, 25 Oct 2005 07:13:03 -0500
Subject: Re: [GZG] laser classes (not the statistics stuff)
Thanks, James. You may have missed my earlier post, lost in the flurry of posts without the proper topic adjustment (my bad). *** Oh, James, JUST to show you I wasn't ONLY wandering off topic, I have to agree that your's is a very extreme example. However, it's true there's a pretty wide variety of outcomes based on strings of re-rolls. I am curious: are you restricting a single re-roll per class level of weapon per turn? That is a bit fiddly. 'My class two had box cars, so I have to remember that if either of the re-rolls are sixes, no further re-rolls.' 'Ok, but I only had two sixes on my class three, so if one or both are sixes, I can only get one more re-roll.' On the other, other hand, re-rolls exist as a form of catastrophic damage beyone the threshold checks, and are quite comfortable to me. *** The other way, off the top of my pointy head, is to say 'only one further reroll per six on the first set of rolls'. If a class 2 is at 13 MU range, then it only rolls one die the first time, and could only get one more roll. Just curious how you're going to set up the rule. Locally, if I don't make it crystal, folks will discuss it for hours. ;->= The_Beast