[GZG] laser classes (not the statistics stuff)

1 posts ยท Oct 25 2005

From: Doug Evans <devans@n...>

Date: Tue, 25 Oct 2005 07:13:03 -0500

Subject: Re: [GZG] laser classes (not the statistics stuff)

Thanks, James.

You may have missed my earlier post, lost in the flurry of posts without the
proper topic adjustment (my bad).

***
Oh, James, JUST to show you I wasn't ONLY wandering off topic, I have to agree
that your's is a very extreme example. However, it's true there's a
pretty wide variety of outcomes based on strings of re-rolls.

I am curious: are you restricting a single re-roll per class level of
weapon per turn? That is a bit fiddly. 'My class two had box cars, so I
have to remember that if either of the re-rolls are sixes, no further
re-rolls.'

'Ok, but I only had two sixes on my class three, so if one or both are
sixes, I can only get one more re-roll.'

On the other, other hand, re-rolls exist as a form of catastrophic
damage beyone the threshold checks, and are quite comfortable to me.
***

The other way, off the top of my pointy head, is to say 'only one further
reroll per six on the first set of rolls'. If a class 2 is at 13 MU range,
then it only rolls one die the first time, and could only get one more roll.

Just curious how you're going to set up the rule. Locally, if I don't make
it crystal, folks will discuss it for hours. ;->=

The_Beast