[GZG] Integral Armour

2 posts ยท May 22 2009 to May 22 2009

From: Hugh Fisher <laranzu@o...>

Date: Fri, 22 May 2009 21:00:46 +1000

Subject: Re: [GZG] Integral Armour

> J L Hilal wrote:

I take it this is for something like a WWI/WWII version of
Full Thrust? Or were you trying for a space combat system with the general
"feel" of battleships?

From reading the web page you posted, there doesn't appear to be any minimum
mass required for integral armour, so one could build a destroyer (admittedly
rather cramped) or a
cruiser with level-2 integral armour. How did that work out?

> As far as small K-guns being ineffective against heavily armored

Yes, although that immunity turned out to be theoretical in some cases. (Graf
Spee against British light cruisers and Hiei against American cruisers both
suffered enough damage to put them out of action, although neither was sunk or
in danger of doing so. Scharnhorst was critically handicapped by having her
radar knocked out by a cruiser shell before Duke of York got near her.)

Plus while battleships were in not much danger from the lighter guns of
destroyers and cruisers, those smaller ships did have torpedoes. There's no
real equivalent to the effect
these had on WWI/WWII battleship tactics in Full Thrust,
although if you wanted to create a Hornblower/Nelson in space
type game where capital ships RULE and those pesky escorts and cruisers know
their place, that could be an advantage.

cheers,

From: Eric Foley <stiltman@t...>

Date: Fri, 22 May 2009 14:19:01 -0400 (EDT)

Subject: Re: [GZG] Integral Armour

[quoted original message omitted]