Now that Avalanche Games has finally released their Imperium 3rd Millenium
boardgame http://www.avalanchepress.com/ I'm itching to try it out as a
FT/DS
campaign. Has anyone seen the game yet? I'm wondering how much it
differs from the original version of Imperium. Jed
I saw it at Gencon, but having a 'rolling blackout' about the particulars.
Natch, the 3-D action is a change, but it didn't seem as big as I
thought, though this was from only skimming the rules at a booth. I seem to
recall expanded combat for both ships and groppos, separate battle boards for
one or both, but am absolutely vacant on if they'd work worse or better for a
campaign of FT/DS.
If you do work out translations for DS units, let me know; my own meta
campaign map/system could use the help.
Strange, I recall the description on Avalanche's site being more explicit.
Next come the hallucinations, I suppose.
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I am about a big of an Imperium fan as there is. I had started working on my
own counters, maps, etc., to try to get some of the guys in the are interested
in Imperium when I found out about Imperium 2000. I have both the 2nd and 3rd
editions Imperium, as well as Fith Frontier War and Dark Nebula. At one time I
owned 1st edition Imperium. There are only a few minor changes to the map
between 1st and 2nd editions. 3rd edition put the stars deleted from 2nd
edition back on the map, and added some more "planets" suitable for outposts.
For example, Sol gets
MARS!!!
As far as 3rd edition Imperium goes, I will reserve judgement until I have
played it several times. I do like the changes to the supply rules. I also
like the changes that make scoutships able to actually scout. I'm not so sure
about some of the other changes, but I want to play it before I judge it. For
example, appeals now cost only one glory, but there are no more free
replacements for the Imperium. As far as the map goes, in Imperium, you mostly
move along jump routes, so the
3-d projection is not that big a deal. I suspect that it will have no
adverse effect on gameplay. As for tactical ship combat, the idea is area
movement, so the range rules aren't as screwed up as they appear. They use
squares and range rules to simulate a much larger area then a traditional
approach would allow. I'm not sure if I like it, but I do understand why they
did it.
I don't know if I will like Imperium 3rd Millenium, but I do want to try it.
Well, one thumbs down and one thumbs... not up, exactly, more like horizontal.
What ground units are included in the game? Do they have different kinds of
infantry? Different kinds of armor? Thanks, Jed
Spaceships: Scouts Destroyers Missile Boats (Terrans only) Clight Cruisers
Strike Cruisers (missile heavy cruisers) Heavy Cruisers Attack Cruisers (beam
heavy cruisers) Dreadnoughts Improved Dreadnoughts (Imperium only) Battleships
Motherships (carriers) Moniters Fighters Transports Assault Transports
Ground Forces: Jump Infantry Regular Infantry Planetary Defense Forces
Fighters (They can also fight in ground battles)
Note that the Torpedo factors of spaceships can bombard planets... And I still
haven't had a chance to play it...