[GZG] IF Heavy Missles

13 posts ยท Mar 16 2007 to Mar 17 2007

From: David <dluff@e...>

Date: Fri, 16 Mar 2007 17:08:45 +0000

Subject: [GZG] IF Heavy Missles

My Islamic Federation force is about to make its first foray this weekend
against the Zionist dogs of Ian's NI fleet.

Laserlight's rules say that "HMs must burn 1 point of endurance to make a
primary move." Do Heavy Missles burn an endurance point the turn that they are
launched?

Does anyone regually play them, and do you have any advise on using them? The
NI fleet seems well protected against missle attacks, which will cut down my
punch considerably.

From: Jaime Tiampo <fugu@s...>

Date: Fri, 16 Mar 2007 10:41:49 -0700 (PDT)

Subject: Re: [GZG] IF Heavy Missles

On Fri, March 16, 2007 10:08 am, david said:
> My Islamic Federation force is about to make its first foray this

now now.. you know dogs not kosher. ;-)

> Laserlight's rules say that "HMs must burn 1 point of endurance to

Yes

> Does anyone regually play them, and do you have any advise on using

I do. My personal thoughts on them is to only launch them at a 2 turn range
leaving that third endurance for the extra move when attacking. That's
assuming you're using the basic variant. You also need to swarm them onto a
target and generally only attack the large ships with them.

From: Laserlight <laserlight@q...>

Date: Fri, 16 Mar 2007 12:44:16 -0500 (CDT)

Subject: Re: [GZG] IF Heavy Missles

> Laserlight's rules

Zoe Brain's rules, I'm just hosting them because it's a logical place to put
them.

> say that "HMs must burn 1 point of endurance to make a primary move."
Do Heavy Missles burn an endurance point the turn that they are launched?

Yes.

> Does anyone regually play them, and do you have any advise on using

IF squadrons facing NI tend to swap their missile modules for other
weapons; however, there are enough missile-armed squadrons rotating
trough to keep the NI wondering.

I haven't played them with thos exact rules for a while--I've fiddled
around with having PDS hit them only on 5-6, and letting anti-ship
weapons shoot at them at double range (requires one FCS per missile), and so
forth. I'd like to get a complete AAR for feedback.

If you're bringing a lot of missile-armed ships, launch an alpha strike
to overwhelm his defenses; launch it to one side of his formation to encourage
him to maneuver predicatbly. If you're bringing just a few, then missiles are
better at finishing off the wounded.

From: Charles Lee <xarcht@y...>

Date: Fri, 16 Mar 2007 12:59:38 -0700 (PDT)

Subject: Re: [GZG] IF Heavy Missles

Remamber on MT/Heavy missles they only die on a 6 on a
die 6 from PDS or class one beams.
> --- david <david@stokesinternet.com> wrote:

> My Islamic Federation force is about to make its
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
> [quoted text omitted]

From: Laserlight <laserlight@q...>

Date: Fri, 16 Mar 2007 15:16:22 -0500 (CDT)

Subject: Re: Re: [GZG] IF Heavy Missles

> From: Charles Lee

David was referring to the Playtest rules on my site, which say: Heavy
Missiles can be defended against using point defence fire during
Phase 7) POINT DEFENCE FIRE. A single PDS can destroy 1 HM a roll of 4+
on 1D6. A Kra'Vak Scattergun or Sa'Vas'Ku Interceptor Pod will
automatically kill 1 HM. Screening fighters or Class-1 Beam Batteries or
K-guns will kill 1 missile on a roll of 5+ (any re-rolls are irrelevant
since the missile is killed by the first hit anyway).

From: Charles Lee <xarcht@y...>

Date: Fri, 16 Mar 2007 13:55:07 -0700 (PDT)

Subject: Re: Re: [GZG] IF Heavy Missles

Are Heavy missles to replace MT missles?

> --- laserlight@verizon.net wrote:

> >From: Charles Lee
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
> [quoted text omitted]

From: Laserlight <laserlight@q...>

Date: Fri, 16 Mar 2007 19:12:47 -0400

Subject: Re: Re: [GZG] IF Heavy Missles

> Are Heavy missles to replace MT missles?

Yes. Although that's not to say that I have the final version.

From: Charles Lee <xarcht@y...>

Date: Fri, 16 Mar 2007 20:16:31 -0700 (PDT)

Subject: Re: Re: [GZG] IF Heavy Missles

I prefer MT missles over salvo missles. They are what cruise missles are and
not dump and pray loads. Also they give smallboys something to eguilize one
shot heavy torp boats if used right. They can be set fer size of targets.
Screens (sponge ships) now are limited use. I can out think most people who
don't think three turns in advance. Reducing them means I might as well as
dump missles off and go pulse torps.
> --- Laserlight <laserlight@verizon.net> wrote:

> > Are Heavy missles to replace MT missles?
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
> [quoted text omitted]

From: Laserlight <laserlight@q...>

Date: Fri, 16 Mar 2007 23:38:54 -0400

Subject: Re: Re: [GZG] IF Heavy Missles

From: "Charles Lee"
> I prefer MT missles over salvo missles.

There are times when SMR work nicely, and other times when I'd rather have
Heavy Missiles.

> Reducing them means I

Not sure what you meant by that. The main point of teh Heavy Missile rules
is the variable warhead/fuel loads. If you're saying you've tried these
and want to modify them, then the Test list isopen to suggestions. We'd like
to see an AAR or two.

From: Robert N Bryett <rbryett@g...>

Date: Sat, 17 Mar 2007 19:07:35 +1100

Subject: Re: [GZG] IF Heavy Missles

He might be referring to the proposed new "anti-fighter" rules that
seem certain to nerf Heavy Missiles to the point where there's not much point
in using them.

Best regards, Robert Bryett

> On 17/03/2007, at 14:38 , Laserlight wrote:

> Reducing them means I

From: mintroll-ft-list <mintroll-gzg-ft@2...>

Date: Sat, 17 Mar 2007 13:12:27 +0000

Subject: [GZG] IF Heavy Missles

> David wrote:

> Does anyone regually play them, and do you have any advise on using

In our campaign, one player has missile boxes... firing upwards of 50 HM at
once, it's not a lot of fun to fly into certain death, well it is
kind of amusing; the challenge is to get him before you die - since
missiles attack at the end of the turn.

We found in small numbers, especially under the 'latest' fighter rules that we
use, they just get shot down unless they're carefully used, same as AMTs.
Swamping the larger ships with short range missiles, each doing 3d6 damage
ignoring screens, can be lethal most of the time.

Of course, it's hard to hit smaller ships, we use vector movements, and the
3mu lock on range makes hitting anything with thrust 6 or more tricky, unless
you do missile spreads covering all possible exit trajectories.

Simon

From: Laserlight <laserlight@q...>

Date: Sat, 17 Mar 2007 09:52:18 -0400

Subject: Re: [GZG] IF Heavy Missles

From: "Robert N Bryett"
> He might be referring to the proposed new "anti-fighter" rules that

Okay, tell me (onlist or off, I'll forward it to the test list as needed) what
you've tried, what the reult has been, and how you'd like to change it. With
luck, I'll get a game in tonight.

I will point out that the full Unified Fighter Proposal (UFP), which I think
is what you mean by "the new anti-fighter rules", is probably going to
be
streamlined/changed before publication.

From: David <dluff@e...>

Date: Sat, 17 Mar 2007 15:44:27 +0000

Subject: Re: [GZG] IF Heavy Missles

Thanks for the comments and sugesstions.

This weekend we're playing straight FT2.5 (FB+online lists) rules. Later
we might try the proposed new fighter/missle rules, but not this time.
I'll let you know how it goes anyway.

So far my fleet is small enough I'm not going to be dumping 50 missles at one
time. But I do know to launch as many as I can in one punch to try to
overwhelm the defenses. I also planned to launch at 2 turn range
(assuming standard-type) so there's a point of endurance left to make a
secondary move to pick out targets. A few weeks ago I managed to put
about 12 salvo-missle salvos onto a corvette, rather than the SDN a
couple of inches behind it. So being able to make a secondary move with the
Heavy Missles sounds like a good thing.

My battleplan is to try to identify if he has any of the super-escort
crusiers, and if so, target that first with beams from the heavy cruiser and
beam frigates, while the missle boats hover out of range. I hope that a
threshold check will put a dent in his PDSs so I can then launch the issle
volley and have a chance of some of them getting in. The Heavy Crusier is
probably going to take a beating, since it will have to close
into the un-softened enemy, but then the description says the Admiralty
has a high risk tolerance with them, so maybe this is why.

Well, it should be interesting, whatever happens.